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Gimmicks, geeks and gut: challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Published

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Gimmicks, geeks and gut: challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality. / Coulton, Paul; Murphy, Emma.
2014. Paper presented at Digital Research in the Humanities and Art Conference 2014, London, United Kingdom.

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Harvard

Coulton, P & Murphy, E 2014, 'Gimmicks, geeks and gut: challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality', Paper presented at Digital Research in the Humanities and Art Conference 2014, London, United Kingdom, 31/08/14 - 3/09/14.

APA

Coulton, P., & Murphy, E. (2014). Gimmicks, geeks and gut: challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality. Paper presented at Digital Research in the Humanities and Art Conference 2014, London, United Kingdom.

Vancouver

Coulton P, Murphy E. Gimmicks, geeks and gut: challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality. 2014. Paper presented at Digital Research in the Humanities and Art Conference 2014, London, United Kingdom.

Author

Coulton, Paul ; Murphy, Emma. / Gimmicks, geeks and gut : challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality. Paper presented at Digital Research in the Humanities and Art Conference 2014, London, United Kingdom.3 p.

Bibtex

@conference{d2fdee24f6174c5ea7a868cb94188d04,
title = "Gimmicks, geeks and gut: challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality",
abstract = "In this paper we outline the challenges and preconceptions that we have experienced in “Taking the Artwork Home”, a collaborative research project across art, design and technology. Using a research through design approach to create a Mobile Augmented Reality to not only explore ways to enhance audience engagement with the arts but also to the implications of including the views of the gallery and the artists in all stages of the development process.",
keywords = "design, research through design, mobile, Augmented reality, Art, curation",
author = "Paul Coulton and Emma Murphy",
year = "2014",
month = sep,
day = "1",
language = "English",
note = "Digital Research in the Humanities and Art Conference 2014 ; Conference date: 31-08-2014 Through 03-09-2014",

}

RIS

TY - CONF

T1 - Gimmicks, geeks and gut

T2 - Digital Research in the Humanities and Art Conference 2014

AU - Coulton, Paul

AU - Murphy, Emma

PY - 2014/9/1

Y1 - 2014/9/1

N2 - In this paper we outline the challenges and preconceptions that we have experienced in “Taking the Artwork Home”, a collaborative research project across art, design and technology. Using a research through design approach to create a Mobile Augmented Reality to not only explore ways to enhance audience engagement with the arts but also to the implications of including the views of the gallery and the artists in all stages of the development process.

AB - In this paper we outline the challenges and preconceptions that we have experienced in “Taking the Artwork Home”, a collaborative research project across art, design and technology. Using a research through design approach to create a Mobile Augmented Reality to not only explore ways to enhance audience engagement with the arts but also to the implications of including the views of the gallery and the artists in all stages of the development process.

KW - design

KW - research through design

KW - mobile

KW - Augmented reality

KW - Art

KW - curation

M3 - Conference paper

Y2 - 31 August 2014 through 3 September 2014

ER -