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Immersive Simulated Learning Environments (ISLEs) for researching critical incidents: a knowledge synthesis of the literature and experiences of studying high risk strategic and tactical decision making

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Immersive Simulated Learning Environments (ISLEs) for researching critical incidents: a knowledge synthesis of the literature and experiences of studying high risk strategic and tactical decision making. / Alison, Laurence; van den Heuvel, Claudia; Waring, Sara et al.
In: Journal of Cognitive Engineering and Decision Making, Vol. 7, No. 3, 09.2013, p. 255-272.

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Alison L, van den Heuvel C, Waring S, Power N, Long A, O'Hara T et al. Immersive Simulated Learning Environments (ISLEs) for researching critical incidents: a knowledge synthesis of the literature and experiences of studying high risk strategic and tactical decision making. Journal of Cognitive Engineering and Decision Making. 2013 Sept;7(3):255-272. Epub 2012 Dec 20. doi: 10.1177/1555343412468113

Author

Alison, Laurence ; van den Heuvel, Claudia ; Waring, Sara et al. / Immersive Simulated Learning Environments (ISLEs) for researching critical incidents : a knowledge synthesis of the literature and experiences of studying high risk strategic and tactical decision making. In: Journal of Cognitive Engineering and Decision Making. 2013 ; Vol. 7, No. 3. pp. 255-272.

Bibtex

@article{c0fb71837ca84b2f83858ac0b2b2e71d,
title = "Immersive Simulated Learning Environments (ISLEs) for researching critical incidents: a knowledge synthesis of the literature and experiences of studying high risk strategic and tactical decision making",
abstract = "This article provides an integration and synthesis of the strengths and weaknesses of utilizing simulation- based training environments for research. It provides information for researchers interested in exploring complex, dynamic, and high-stakes decision making in critical incidents.The article proposes that immersive simulated learning environments (ISLEs) are an effective naturalistic decision making tool for examining strategic and tactical multiteam decision making. Specifically, they are useful for researching environments whereby decision characteristics of anticipation, preparation, mitigation, adaptation, and coping are treated as interconnected elements. The article presents the simulation tool Hydra as an example of an ISLE by describing a worked example known as Operation Pandora. It demonstrates how the use of ISLEs can assist research on expert, high-stakes, and high-consequence critical incident decisions.",
keywords = "dynamic decision making, critical incidents, naturalistic decision making, immersive learning, simulations, Hydra",
author = "Laurence Alison and {van den Heuvel}, Claudia and Sara Waring and Nicola Power and Amy Long and Terence O'Hara and Jonathan Crego",
year = "2013",
month = sep,
doi = "10.1177/1555343412468113",
language = "English",
volume = "7",
pages = "255--272",
journal = "Journal of Cognitive Engineering and Decision Making",
issn = "2169-5032",
publisher = "Human Factors and Ergonomics Society",
number = "3",

}

RIS

TY - JOUR

T1 - Immersive Simulated Learning Environments (ISLEs) for researching critical incidents

T2 - a knowledge synthesis of the literature and experiences of studying high risk strategic and tactical decision making

AU - Alison, Laurence

AU - van den Heuvel, Claudia

AU - Waring, Sara

AU - Power, Nicola

AU - Long, Amy

AU - O'Hara, Terence

AU - Crego, Jonathan

PY - 2013/9

Y1 - 2013/9

N2 - This article provides an integration and synthesis of the strengths and weaknesses of utilizing simulation- based training environments for research. It provides information for researchers interested in exploring complex, dynamic, and high-stakes decision making in critical incidents.The article proposes that immersive simulated learning environments (ISLEs) are an effective naturalistic decision making tool for examining strategic and tactical multiteam decision making. Specifically, they are useful for researching environments whereby decision characteristics of anticipation, preparation, mitigation, adaptation, and coping are treated as interconnected elements. The article presents the simulation tool Hydra as an example of an ISLE by describing a worked example known as Operation Pandora. It demonstrates how the use of ISLEs can assist research on expert, high-stakes, and high-consequence critical incident decisions.

AB - This article provides an integration and synthesis of the strengths and weaknesses of utilizing simulation- based training environments for research. It provides information for researchers interested in exploring complex, dynamic, and high-stakes decision making in critical incidents.The article proposes that immersive simulated learning environments (ISLEs) are an effective naturalistic decision making tool for examining strategic and tactical multiteam decision making. Specifically, they are useful for researching environments whereby decision characteristics of anticipation, preparation, mitigation, adaptation, and coping are treated as interconnected elements. The article presents the simulation tool Hydra as an example of an ISLE by describing a worked example known as Operation Pandora. It demonstrates how the use of ISLEs can assist research on expert, high-stakes, and high-consequence critical incident decisions.

KW - dynamic decision making

KW - critical incidents

KW - naturalistic decision making

KW - immersive learning

KW - simulations

KW - Hydra

U2 - 10.1177/1555343412468113

DO - 10.1177/1555343412468113

M3 - Journal article

VL - 7

SP - 255

EP - 272

JO - Journal of Cognitive Engineering and Decision Making

JF - Journal of Cognitive Engineering and Decision Making

SN - 2169-5032

IS - 3

ER -