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    Rights statement: © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Interactions, 27,2, 1 March 2020 https://interactions.acm.org/archive/view/march-april-2020/inbodied-interaction-design-example

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Inbodied Interaction Design Example: Smell

Research output: Contribution to Journal/MagazineJournal article

Published
<mark>Journal publication date</mark>1/03/2020
<mark>Journal</mark>Interactions
Issue number2
Volume27
Number of pages2
Pages (from-to)38-39
Publication StatusPublished
<mark>Original language</mark>English

Abstract

The sense of smell has long played a minor role in HCI [1]. However, its somewhat limited use could be transformed through an inbodied interaction approach that leverages the physiology of smell—specifically, the possibilities to combine the cogitate, sleep, and eat areas of the in5 model (see article on tuning in this section) to yield benefits, from health to performance.

Bibliographic note

© ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Interactions, 27,2, 1 March 2020 https://interactions.acm.org/archive/view/march-april-2020/inbodied-interaction-design-example