Rights statement: © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Interactions, 27,2, 1 March 2020 https://interactions.acm.org/archive/view/march-april-2020/inbodied-interaction-design-example
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Final published version
Research output: Contribution to Journal/Magazine › Journal article
Research output: Contribution to Journal/Magazine › Journal article
}
TY - JOUR
T1 - Inbodied Interaction Design Example: Smell
AU - Gayler, Tom
N1 - © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Interactions, 27,2, 1 March 2020 https://interactions.acm.org/archive/view/march-april-2020/inbodied-interaction-design-example
PY - 2020/3/1
Y1 - 2020/3/1
N2 - The sense of smell has long played a minor role in HCI [1]. However, its somewhat limited use could be transformed through an inbodied interaction approach that leverages the physiology of smell—specifically, the possibilities to combine the cogitate, sleep, and eat areas of the in5 model (see article on tuning in this section) to yield benefits, from health to performance.
AB - The sense of smell has long played a minor role in HCI [1]. However, its somewhat limited use could be transformed through an inbodied interaction approach that leverages the physiology of smell—specifically, the possibilities to combine the cogitate, sleep, and eat areas of the in5 model (see article on tuning in this section) to yield benefits, from health to performance.
U2 - 10.1145/3380870
DO - 10.1145/3380870
M3 - Journal article
VL - 27
SP - 38
EP - 39
JO - Interactions
JF - Interactions
SN - 1072-5520
IS - 2
ER -