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Investigating the efficacy of a virtual mirror box in treating phantom limb pain in a sample of chronic sufferers.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

Standard

Investigating the efficacy of a virtual mirror box in treating phantom limb pain in a sample of chronic sufferers. / Murray, Craig; Patchick, Emma; Pettifer, Stephen et al.
In: International Journal on Disability and Human Development, Vol. 5, No. 3, 2006, p. 227-234.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Murray, C, Patchick, E, Pettifer, S, Howard, T, Caillette, F, Kulkarni, J & Bamford, C 2006, 'Investigating the efficacy of a virtual mirror box in treating phantom limb pain in a sample of chronic sufferers.', International Journal on Disability and Human Development, vol. 5, no. 3, pp. 227-234.

APA

Murray, C., Patchick, E., Pettifer, S., Howard, T., Caillette, F., Kulkarni, J., & Bamford, C. (2006). Investigating the efficacy of a virtual mirror box in treating phantom limb pain in a sample of chronic sufferers. International Journal on Disability and Human Development, 5(3), 227-234.

Vancouver

Murray C, Patchick E, Pettifer S, Howard T, Caillette F, Kulkarni J et al. Investigating the efficacy of a virtual mirror box in treating phantom limb pain in a sample of chronic sufferers. International Journal on Disability and Human Development. 2006;5(3):227-234.

Author

Murray, Craig ; Patchick, Emma ; Pettifer, Stephen et al. / Investigating the efficacy of a virtual mirror box in treating phantom limb pain in a sample of chronic sufferers. In: International Journal on Disability and Human Development. 2006 ; Vol. 5, No. 3. pp. 227-234.

Bibtex

@article{5d2e3404c8204d18b0d5d177a8076517,
title = "Investigating the efficacy of a virtual mirror box in treating phantom limb pain in a sample of chronic sufferers.",
abstract = "This paper describes a pilot study to evaluate the efficacy of using immersive virtual reality (IVR) to treat phantom limb pain. This work builds upon prior research using a mirror box (in which the amputee sees a mirror image of their remaining anatomical limb in the phenomenal space of their amputated limb) to induce vivid sensations of movement originating from the muscles and joints of their phantom limb and to relieve pain. The IVR system likewise transposes movements of amputees{\textquoteright} anatomical limbs into movements of a virtual limb. Participants used the IVR system on a weekly basis over a 2.5 month period. Because of the small sample size (n = 5), the primary focus here is on a qualitative analysis of interview data with each participant throughout the study. We argue that the findings of this work make a case for proof of principle for this approach for phantom pain treatment.",
author = "Craig Murray and Emma Patchick and Stephen Pettifer and T. Howard and Fabrice Caillette and Jai Kulkarni and Candy Bamford",
year = "2006",
language = "English",
volume = "5",
pages = "227--234",
journal = "International Journal on Disability and Human Development",
issn = "2191-0367",
publisher = "Freund Publishing House Ltd",
number = "3",

}

RIS

TY - JOUR

T1 - Investigating the efficacy of a virtual mirror box in treating phantom limb pain in a sample of chronic sufferers.

AU - Murray, Craig

AU - Patchick, Emma

AU - Pettifer, Stephen

AU - Howard, T.

AU - Caillette, Fabrice

AU - Kulkarni, Jai

AU - Bamford, Candy

PY - 2006

Y1 - 2006

N2 - This paper describes a pilot study to evaluate the efficacy of using immersive virtual reality (IVR) to treat phantom limb pain. This work builds upon prior research using a mirror box (in which the amputee sees a mirror image of their remaining anatomical limb in the phenomenal space of their amputated limb) to induce vivid sensations of movement originating from the muscles and joints of their phantom limb and to relieve pain. The IVR system likewise transposes movements of amputees’ anatomical limbs into movements of a virtual limb. Participants used the IVR system on a weekly basis over a 2.5 month period. Because of the small sample size (n = 5), the primary focus here is on a qualitative analysis of interview data with each participant throughout the study. We argue that the findings of this work make a case for proof of principle for this approach for phantom pain treatment.

AB - This paper describes a pilot study to evaluate the efficacy of using immersive virtual reality (IVR) to treat phantom limb pain. This work builds upon prior research using a mirror box (in which the amputee sees a mirror image of their remaining anatomical limb in the phenomenal space of their amputated limb) to induce vivid sensations of movement originating from the muscles and joints of their phantom limb and to relieve pain. The IVR system likewise transposes movements of amputees’ anatomical limbs into movements of a virtual limb. Participants used the IVR system on a weekly basis over a 2.5 month period. Because of the small sample size (n = 5), the primary focus here is on a qualitative analysis of interview data with each participant throughout the study. We argue that the findings of this work make a case for proof of principle for this approach for phantom pain treatment.

M3 - Journal article

VL - 5

SP - 227

EP - 234

JO - International Journal on Disability and Human Development

JF - International Journal on Disability and Human Development

SN - 2191-0367

IS - 3

ER -