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Isitethical? Board game playing with speculative ethics of IT innovation in disaster and risk management

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
Publication date30/09/2019
Host publicationCLIHC 2019 - Proceedings of the 9th Latin American Conference on Human Computer Interaction
PublisherAssociation for Computing Machinery (ACM)
ISBN (electronic)9781450376792
<mark>Original language</mark>English
Event9th Latin American Conference on Human Computer Interaction, CLIHC 2019 - Panama City, Panama
Duration: 30/09/20194/10/2019

Conference

Conference9th Latin American Conference on Human Computer Interaction, CLIHC 2019
Country/TerritoryPanama
CityPanama City
Period30/09/194/10/19

Publication series

NameACM International Conference Proceeding Series

Conference

Conference9th Latin American Conference on Human Computer Interaction, CLIHC 2019
Country/TerritoryPanama
CityPanama City
Period30/09/194/10/19

Abstract

This research presents the design of a board game that explores Ethical, Legal and Social Implications (ELSI) of Information Technologies (IT) for the Disaster and Risk Management (DRM) domain. The game aims to support circumspect discussions of issues emerging at cross-border, cross-sector, interoperation and data management such as privacy, trust, accountability, nondiscrimination, and security. IsITethical? board game is both a tool and a process of collaboratively building worlds in which ELSI guidance can be discussed, developed further and applied in preferable near futures. The original idea emerged from the research deliverables of the ELSI work package of SecInCoRe (2014-17), a large-scale EU funded research project concerned with IT for DRM Common Information Spaces (CIS). SecInCoRe’s first prototype of the game was further developed and tested in the context of IsITethical?Exchange (2017-2019), a UK Research Innovation funded service co-design project, that explores the idea of ethical impact assessment as a creative collaborative process. This paper offers insights from designing and playing of IsITethical? that begun as a project to make ELSI guidance accessible, but that ultimately opened the way for a much bigger journey, including an online community of practitioners, a living knowledge base, a travelling tool kit for ethical impact assessment service, a methodology to do ethics, and the developing of Ethics through Design framework, that both reformulates ideas of Ethics and ideas of Human-Computer Interaction Design.

Bibliographic note

Publisher Copyright: © 2019 Association for Computing Machinery. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.