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Isitethical? Board game playing with speculative ethics of IT innovation in disaster and risk management

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Isitethical? Board game playing with speculative ethics of IT innovation in disaster and risk management. / Luján Escalante, Maria Alejandra; Büscher, Monika; Petersen, Katrina et al.
CLIHC 2019 - Proceedings of the 9th Latin American Conference on Human Computer Interaction. Association for Computing Machinery (ACM), 2019. a9 (ACM International Conference Proceeding Series).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Luján Escalante, MA, Büscher, M, Petersen, K, Kerasidou, X, Gradinar, A & Alter, H 2019, Isitethical? Board game playing with speculative ethics of IT innovation in disaster and risk management. in CLIHC 2019 - Proceedings of the 9th Latin American Conference on Human Computer Interaction., a9, ACM International Conference Proceeding Series, Association for Computing Machinery (ACM), 9th Latin American Conference on Human Computer Interaction, CLIHC 2019, Panama City, Panama, 30/09/19. https://doi.org/10.1145/3358961.3358962

APA

Luján Escalante, M. A., Büscher, M., Petersen, K., Kerasidou, X., Gradinar, A., & Alter, H. (2019). Isitethical? Board game playing with speculative ethics of IT innovation in disaster and risk management. In CLIHC 2019 - Proceedings of the 9th Latin American Conference on Human Computer Interaction Article a9 (ACM International Conference Proceeding Series). Association for Computing Machinery (ACM). https://doi.org/10.1145/3358961.3358962

Vancouver

Luján Escalante MA, Büscher M, Petersen K, Kerasidou X, Gradinar A, Alter H. Isitethical? Board game playing with speculative ethics of IT innovation in disaster and risk management. In CLIHC 2019 - Proceedings of the 9th Latin American Conference on Human Computer Interaction. Association for Computing Machinery (ACM). 2019. a9. (ACM International Conference Proceeding Series). doi: 10.1145/3358961.3358962

Author

Luján Escalante, Maria Alejandra ; Büscher, Monika ; Petersen, Katrina et al. / Isitethical? Board game playing with speculative ethics of IT innovation in disaster and risk management. CLIHC 2019 - Proceedings of the 9th Latin American Conference on Human Computer Interaction. Association for Computing Machinery (ACM), 2019. (ACM International Conference Proceeding Series).

Bibtex

@inproceedings{2d7f45f394f14dcbbe6ed9bba2859620,
title = "Isitethical? Board game playing with speculative ethics of IT innovation in disaster and risk management",
abstract = "This research presents the design of a board game that explores Ethical, Legal and Social Implications (ELSI) of Information Technologies (IT) for the Disaster and Risk Management (DRM) domain. The game aims to support circumspect discussions of issues emerging at cross-border, cross-sector, interoperation and data management such as privacy, trust, accountability, nondiscrimination, and security. IsITethical? board game is both a tool and a process of collaboratively building worlds in which ELSI guidance can be discussed, developed further and applied in preferable near futures. The original idea emerged from the research deliverables of the ELSI work package of SecInCoRe (2014-17), a large-scale EU funded research project concerned with IT for DRM Common Information Spaces (CIS). SecInCoRe{\textquoteright}s first prototype of the game was further developed and tested in the context of IsITethical?Exchange (2017-2019), a UK Research Innovation funded service co-design project, that explores the idea of ethical impact assessment as a creative collaborative process. This paper offers insights from designing and playing of IsITethical? that begun as a project to make ELSI guidance accessible, but that ultimately opened the way for a much bigger journey, including an online community of practitioners, a living knowledge base, a travelling tool kit for ethical impact assessment service, a methodology to do ethics, and the developing of Ethics through Design framework, that both reformulates ideas of Ethics and ideas of Human-Computer Interaction Design.",
keywords = "Design Research, ELSI, Ethics through Design, Game Design",
author = "{Luj{\'a}n Escalante}, {Maria Alejandra} and Monika B{\"u}scher and Katrina Petersen and Xaroula Kerasidou and Adrian Gradinar and Hayley Alter",
note = "Publisher Copyright: {\textcopyright} 2019 Association for Computing Machinery. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.; 9th Latin American Conference on Human Computer Interaction, CLIHC 2019 ; Conference date: 30-09-2019 Through 04-10-2019",
year = "2019",
month = sep,
day = "30",
doi = "10.1145/3358961.3358962",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery (ACM)",
booktitle = "CLIHC 2019 - Proceedings of the 9th Latin American Conference on Human Computer Interaction",

}

RIS

TY - GEN

T1 - Isitethical? Board game playing with speculative ethics of IT innovation in disaster and risk management

AU - Luján Escalante, Maria Alejandra

AU - Büscher, Monika

AU - Petersen, Katrina

AU - Kerasidou, Xaroula

AU - Gradinar, Adrian

AU - Alter, Hayley

N1 - Publisher Copyright: © 2019 Association for Computing Machinery. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.

PY - 2019/9/30

Y1 - 2019/9/30

N2 - This research presents the design of a board game that explores Ethical, Legal and Social Implications (ELSI) of Information Technologies (IT) for the Disaster and Risk Management (DRM) domain. The game aims to support circumspect discussions of issues emerging at cross-border, cross-sector, interoperation and data management such as privacy, trust, accountability, nondiscrimination, and security. IsITethical? board game is both a tool and a process of collaboratively building worlds in which ELSI guidance can be discussed, developed further and applied in preferable near futures. The original idea emerged from the research deliverables of the ELSI work package of SecInCoRe (2014-17), a large-scale EU funded research project concerned with IT for DRM Common Information Spaces (CIS). SecInCoRe’s first prototype of the game was further developed and tested in the context of IsITethical?Exchange (2017-2019), a UK Research Innovation funded service co-design project, that explores the idea of ethical impact assessment as a creative collaborative process. This paper offers insights from designing and playing of IsITethical? that begun as a project to make ELSI guidance accessible, but that ultimately opened the way for a much bigger journey, including an online community of practitioners, a living knowledge base, a travelling tool kit for ethical impact assessment service, a methodology to do ethics, and the developing of Ethics through Design framework, that both reformulates ideas of Ethics and ideas of Human-Computer Interaction Design.

AB - This research presents the design of a board game that explores Ethical, Legal and Social Implications (ELSI) of Information Technologies (IT) for the Disaster and Risk Management (DRM) domain. The game aims to support circumspect discussions of issues emerging at cross-border, cross-sector, interoperation and data management such as privacy, trust, accountability, nondiscrimination, and security. IsITethical? board game is both a tool and a process of collaboratively building worlds in which ELSI guidance can be discussed, developed further and applied in preferable near futures. The original idea emerged from the research deliverables of the ELSI work package of SecInCoRe (2014-17), a large-scale EU funded research project concerned with IT for DRM Common Information Spaces (CIS). SecInCoRe’s first prototype of the game was further developed and tested in the context of IsITethical?Exchange (2017-2019), a UK Research Innovation funded service co-design project, that explores the idea of ethical impact assessment as a creative collaborative process. This paper offers insights from designing and playing of IsITethical? that begun as a project to make ELSI guidance accessible, but that ultimately opened the way for a much bigger journey, including an online community of practitioners, a living knowledge base, a travelling tool kit for ethical impact assessment service, a methodology to do ethics, and the developing of Ethics through Design framework, that both reformulates ideas of Ethics and ideas of Human-Computer Interaction Design.

KW - Design Research

KW - ELSI

KW - Ethics through Design

KW - Game Design

UR - http://www.scopus.com/inward/record.url?scp=85079764583&partnerID=8YFLogxK

U2 - 10.1145/3358961.3358962

DO - 10.1145/3358961.3358962

M3 - Conference contribution/Paper

AN - SCOPUS:85079764583

T3 - ACM International Conference Proceeding Series

BT - CLIHC 2019 - Proceedings of the 9th Latin American Conference on Human Computer Interaction

PB - Association for Computing Machinery (ACM)

T2 - 9th Latin American Conference on Human Computer Interaction, CLIHC 2019

Y2 - 30 September 2019 through 4 October 2019

ER -