Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Isitethical? Board game playing with speculative ethics of IT innovation in disaster and risk management
AU - Luján Escalante, Maria Alejandra
AU - Büscher, Monika
AU - Petersen, Katrina
AU - Kerasidou, Xaroula
AU - Gradinar, Adrian
AU - Alter, Hayley
N1 - Publisher Copyright: © 2019 Association for Computing Machinery. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2019/9/30
Y1 - 2019/9/30
N2 - This research presents the design of a board game that explores Ethical, Legal and Social Implications (ELSI) of Information Technologies (IT) for the Disaster and Risk Management (DRM) domain. The game aims to support circumspect discussions of issues emerging at cross-border, cross-sector, interoperation and data management such as privacy, trust, accountability, nondiscrimination, and security. IsITethical? board game is both a tool and a process of collaboratively building worlds in which ELSI guidance can be discussed, developed further and applied in preferable near futures. The original idea emerged from the research deliverables of the ELSI work package of SecInCoRe (2014-17), a large-scale EU funded research project concerned with IT for DRM Common Information Spaces (CIS). SecInCoRe’s first prototype of the game was further developed and tested in the context of IsITethical?Exchange (2017-2019), a UK Research Innovation funded service co-design project, that explores the idea of ethical impact assessment as a creative collaborative process. This paper offers insights from designing and playing of IsITethical? that begun as a project to make ELSI guidance accessible, but that ultimately opened the way for a much bigger journey, including an online community of practitioners, a living knowledge base, a travelling tool kit for ethical impact assessment service, a methodology to do ethics, and the developing of Ethics through Design framework, that both reformulates ideas of Ethics and ideas of Human-Computer Interaction Design.
AB - This research presents the design of a board game that explores Ethical, Legal and Social Implications (ELSI) of Information Technologies (IT) for the Disaster and Risk Management (DRM) domain. The game aims to support circumspect discussions of issues emerging at cross-border, cross-sector, interoperation and data management such as privacy, trust, accountability, nondiscrimination, and security. IsITethical? board game is both a tool and a process of collaboratively building worlds in which ELSI guidance can be discussed, developed further and applied in preferable near futures. The original idea emerged from the research deliverables of the ELSI work package of SecInCoRe (2014-17), a large-scale EU funded research project concerned with IT for DRM Common Information Spaces (CIS). SecInCoRe’s first prototype of the game was further developed and tested in the context of IsITethical?Exchange (2017-2019), a UK Research Innovation funded service co-design project, that explores the idea of ethical impact assessment as a creative collaborative process. This paper offers insights from designing and playing of IsITethical? that begun as a project to make ELSI guidance accessible, but that ultimately opened the way for a much bigger journey, including an online community of practitioners, a living knowledge base, a travelling tool kit for ethical impact assessment service, a methodology to do ethics, and the developing of Ethics through Design framework, that both reformulates ideas of Ethics and ideas of Human-Computer Interaction Design.
KW - Design Research
KW - ELSI
KW - Ethics through Design
KW - Game Design
UR - http://www.scopus.com/inward/record.url?scp=85079764583&partnerID=8YFLogxK
U2 - 10.1145/3358961.3358962
DO - 10.1145/3358961.3358962
M3 - Conference contribution/Paper
AN - SCOPUS:85079764583
T3 - ACM International Conference Proceeding Series
BT - CLIHC 2019 - Proceedings of the 9th Latin American Conference on Human Computer Interaction
PB - Association for Computing Machinery (ACM)
T2 - 9th Latin American Conference on Human Computer Interaction, CLIHC 2019
Y2 - 30 September 2019 through 4 October 2019
ER -