Home > Research > Publications & Outputs > Issues in the design of a scalable shared virtu...

Links

Text available via DOI:

View graph of relations

Issues in the design of a scalable shared virtual environment for the Internet

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
  • Rodger Lea
  • Yasuaki Honda
  • Kouichi Matsuda
  • Olof Hagsand
  • Marten Stenius
Close
Publication date10/01/1997
Host publicationSoftware Technology and Architecture
PublisherIEEE Comp Soc
Pages653-662
Number of pages10
Volume1
ISBN (print)0818677430
<mark>Original language</mark>English
EventThe 1997 30th Annual Hawaii International Conference on System Sciences, HICSS-30 - Wailea, HI, USA
Duration: 7/01/199710/01/1997

Conference

ConferenceThe 1997 30th Annual Hawaii International Conference on System Sciences, HICSS-30
CityWailea, HI, USA
Period7/01/9710/01/97

Conference

ConferenceThe 1997 30th Annual Hawaii International Conference on System Sciences, HICSS-30
CityWailea, HI, USA
Period7/01/9710/01/97

Abstract

Building a distributed virtual environment that scales to many participants in low bandwidth, high latency networks is a technical challenge. The key issues are maintaining acceptable performance in the face of high latency links, and maintaining consistency of shared world data between multiple participants. This paper describes our overall architecture that enables us to build such a wide area shared virtual environment targeted to the Internet. The architecture relies on spatial partitioning of the shared scene to reduce communication, replication to hide latency, and group communications to maintain replica consistency. This paper discusses the generic architecture, the key issues that must be solved and then presents two implementations of that architecture and gives performance results from one of those implementations.