Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Publication date | 10/01/1997 |
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Host publication | Software Technology and Architecture |
Publisher | IEEE Comp Soc |
Pages | 653-662 |
Number of pages | 10 |
Volume | 1 |
ISBN (print) | 0818677430 |
<mark>Original language</mark> | English |
Event | The 1997 30th Annual Hawaii International Conference on System Sciences, HICSS-30 - Wailea, HI, USA Duration: 7/01/1997 → 10/01/1997 |
Conference | The 1997 30th Annual Hawaii International Conference on System Sciences, HICSS-30 |
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City | Wailea, HI, USA |
Period | 7/01/97 → 10/01/97 |
Conference | The 1997 30th Annual Hawaii International Conference on System Sciences, HICSS-30 |
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City | Wailea, HI, USA |
Period | 7/01/97 → 10/01/97 |
Building a distributed virtual environment that scales to many participants in low bandwidth, high latency networks is a technical challenge. The key issues are maintaining acceptable performance in the face of high latency links, and maintaining consistency of shared world data between multiple participants. This paper describes our overall architecture that enables us to build such a wide area shared virtual environment targeted to the Internet. The architecture relies on spatial partitioning of the shared scene to reduce communication, replication to hide latency, and group communications to maintain replica consistency. This paper discusses the generic architecture, the key issues that must be solved and then presents two implementations of that architecture and gives performance results from one of those implementations.