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Issues in the design of a scalable shared virtual environment for the Internet

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Issues in the design of a scalable shared virtual environment for the Internet. / Lea, Rodger; Honda, Yasuaki; Matsuda, Kouichi et al.
Software Technology and Architecture. Vol. 1 IEEE Comp Soc, 1997. p. 653-662.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Lea, R, Honda, Y, Matsuda, K, Hagsand, O & Stenius, M 1997, Issues in the design of a scalable shared virtual environment for the Internet. in Software Technology and Architecture. vol. 1, IEEE Comp Soc, pp. 653-662, The 1997 30th Annual Hawaii International Conference on System Sciences, HICSS-30, Wailea, HI, USA, 7/01/97. https://doi.org/10.1109/HICSS.1997.667432

APA

Lea, R., Honda, Y., Matsuda, K., Hagsand, O., & Stenius, M. (1997). Issues in the design of a scalable shared virtual environment for the Internet. In Software Technology and Architecture (Vol. 1, pp. 653-662). IEEE Comp Soc. https://doi.org/10.1109/HICSS.1997.667432

Vancouver

Lea R, Honda Y, Matsuda K, Hagsand O, Stenius M. Issues in the design of a scalable shared virtual environment for the Internet. In Software Technology and Architecture. Vol. 1. IEEE Comp Soc. 1997. p. 653-662 doi: 10.1109/HICSS.1997.667432

Author

Lea, Rodger ; Honda, Yasuaki ; Matsuda, Kouichi et al. / Issues in the design of a scalable shared virtual environment for the Internet. Software Technology and Architecture. Vol. 1 IEEE Comp Soc, 1997. pp. 653-662

Bibtex

@inproceedings{fac3fd7a83e04673a28b570158c4df60,
title = "Issues in the design of a scalable shared virtual environment for the Internet",
abstract = "Building a distributed virtual environment that scales to many participants in low bandwidth, high latency networks is a technical challenge. The key issues are maintaining acceptable performance in the face of high latency links, and maintaining consistency of shared world data between multiple participants. This paper describes our overall architecture that enables us to build such a wide area shared virtual environment targeted to the Internet. The architecture relies on spatial partitioning of the shared scene to reduce communication, replication to hide latency, and group communications to maintain replica consistency. This paper discusses the generic architecture, the key issues that must be solved and then presents two implementations of that architecture and gives performance results from one of those implementations.",
author = "Rodger Lea and Yasuaki Honda and Kouichi Matsuda and Olof Hagsand and Marten Stenius",
year = "1997",
month = jan,
day = "10",
doi = "10.1109/HICSS.1997.667432",
language = "English",
isbn = "0818677430",
volume = "1",
pages = "653--662",
booktitle = "Software Technology and Architecture",
publisher = "IEEE Comp Soc",
note = "The 1997 30th Annual Hawaii International Conference on System Sciences, HICSS-30 ; Conference date: 07-01-1997 Through 10-01-1997",

}

RIS

TY - GEN

T1 - Issues in the design of a scalable shared virtual environment for the Internet

AU - Lea, Rodger

AU - Honda, Yasuaki

AU - Matsuda, Kouichi

AU - Hagsand, Olof

AU - Stenius, Marten

PY - 1997/1/10

Y1 - 1997/1/10

N2 - Building a distributed virtual environment that scales to many participants in low bandwidth, high latency networks is a technical challenge. The key issues are maintaining acceptable performance in the face of high latency links, and maintaining consistency of shared world data between multiple participants. This paper describes our overall architecture that enables us to build such a wide area shared virtual environment targeted to the Internet. The architecture relies on spatial partitioning of the shared scene to reduce communication, replication to hide latency, and group communications to maintain replica consistency. This paper discusses the generic architecture, the key issues that must be solved and then presents two implementations of that architecture and gives performance results from one of those implementations.

AB - Building a distributed virtual environment that scales to many participants in low bandwidth, high latency networks is a technical challenge. The key issues are maintaining acceptable performance in the face of high latency links, and maintaining consistency of shared world data between multiple participants. This paper describes our overall architecture that enables us to build such a wide area shared virtual environment targeted to the Internet. The architecture relies on spatial partitioning of the shared scene to reduce communication, replication to hide latency, and group communications to maintain replica consistency. This paper discusses the generic architecture, the key issues that must be solved and then presents two implementations of that architecture and gives performance results from one of those implementations.

U2 - 10.1109/HICSS.1997.667432

DO - 10.1109/HICSS.1997.667432

M3 - Conference contribution/Paper

AN - SCOPUS:0031380102

SN - 0818677430

VL - 1

SP - 653

EP - 662

BT - Software Technology and Architecture

PB - IEEE Comp Soc

T2 - The 1997 30th Annual Hawaii International Conference on System Sciences, HICSS-30

Y2 - 7 January 1997 through 10 January 1997

ER -