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Jikan to Kukan: a hands-on musical experience in AI, games and art

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Publication date5/03/2016
Host publicationProceedings of the 30th Conference on Artificial Intelligence (AAAI 2016)
PublisherAAAI
Pages4377-4388
Number of pages2
<mark>Original language</mark>English

Abstract

AI is typically applied in video games in the creation of artificial opponents, in order to make them strong, realistic or even fallible (for the game to be “enjoyable” by human players). We offer a different perspective: we present the concept of “Art Games”, a view that opens up many possibilities for AI research and applications. Conference participants will play Jikan to Kukan, an art game where the player dynamically creates the soundtrack with the AI system, while developing her experience in the unconscious world of a character.