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Jikan to Kukan: a hands-on musical experience in AI, games and art

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Jikan to Kukan: a hands-on musical experience in AI, games and art . / Rossmann Martins, Georgia; Escarce Junior, Mário; Soriano Marcolino, Leandro.
Proceedings of the 30th Conference on Artificial Intelligence (AAAI 2016). AAAI, 2016. p. 4377-4388.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Rossmann Martins, G, Escarce Junior, M & Soriano Marcolino, L 2016, Jikan to Kukan: a hands-on musical experience in AI, games and art . in Proceedings of the 30th Conference on Artificial Intelligence (AAAI 2016). AAAI, pp. 4377-4388. <http://www.aaai.org/ocs/index.php/AAAI/AAAI16/paper/view/12123>

APA

Rossmann Martins, G., Escarce Junior, M., & Soriano Marcolino, L. (2016). Jikan to Kukan: a hands-on musical experience in AI, games and art . In Proceedings of the 30th Conference on Artificial Intelligence (AAAI 2016) (pp. 4377-4388). AAAI. http://www.aaai.org/ocs/index.php/AAAI/AAAI16/paper/view/12123

Vancouver

Rossmann Martins G, Escarce Junior M, Soriano Marcolino L. Jikan to Kukan: a hands-on musical experience in AI, games and art . In Proceedings of the 30th Conference on Artificial Intelligence (AAAI 2016). AAAI. 2016. p. 4377-4388

Author

Rossmann Martins, Georgia ; Escarce Junior, Mário ; Soriano Marcolino, Leandro. / Jikan to Kukan : a hands-on musical experience in AI, games and art . Proceedings of the 30th Conference on Artificial Intelligence (AAAI 2016). AAAI, 2016. pp. 4377-4388

Bibtex

@inproceedings{efeef557cb0a4b17b08e645338155ed2,
title = "Jikan to Kukan: a hands-on musical experience in AI, games and art ",
abstract = "AI is typically applied in video games in the creation of artificial opponents, in order to make them strong, realistic or even fallible (for the game to be “enjoyable” by human players). We offer a different perspective: we present the concept of “Art Games”, a view that opens up many possibilities for AI research and applications. Conference participants will play Jikan to Kukan, an art game where the player dynamically creates the soundtrack with the AI system, while developing her experience in the unconscious world of a character.",
author = "{Rossmann Martins}, Georgia and {Escarce Junior}, M{\'a}rio and {Soriano Marcolino}, Leandro",
year = "2016",
month = mar,
day = "5",
language = "English",
pages = "4377--4388",
booktitle = "Proceedings of the 30th Conference on Artificial Intelligence (AAAI 2016)",
publisher = "AAAI",

}

RIS

TY - GEN

T1 - Jikan to Kukan

T2 - a hands-on musical experience in AI, games and art

AU - Rossmann Martins, Georgia

AU - Escarce Junior, Mário

AU - Soriano Marcolino, Leandro

PY - 2016/3/5

Y1 - 2016/3/5

N2 - AI is typically applied in video games in the creation of artificial opponents, in order to make them strong, realistic or even fallible (for the game to be “enjoyable” by human players). We offer a different perspective: we present the concept of “Art Games”, a view that opens up many possibilities for AI research and applications. Conference participants will play Jikan to Kukan, an art game where the player dynamically creates the soundtrack with the AI system, while developing her experience in the unconscious world of a character.

AB - AI is typically applied in video games in the creation of artificial opponents, in order to make them strong, realistic or even fallible (for the game to be “enjoyable” by human players). We offer a different perspective: we present the concept of “Art Games”, a view that opens up many possibilities for AI research and applications. Conference participants will play Jikan to Kukan, an art game where the player dynamically creates the soundtrack with the AI system, while developing her experience in the unconscious world of a character.

M3 - Conference contribution/Paper

SP - 4377

EP - 4388

BT - Proceedings of the 30th Conference on Artificial Intelligence (AAAI 2016)

PB - AAAI

ER -