Accepted author manuscript, 2.07 MB, PDF document
Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Jikan to Kukan
T2 - a hands-on musical experience in AI, games and art
AU - Rossmann Martins, Georgia
AU - Escarce Junior, Mário
AU - Soriano Marcolino, Leandro
PY - 2016/3/5
Y1 - 2016/3/5
N2 - AI is typically applied in video games in the creation of artificial opponents, in order to make them strong, realistic or even fallible (for the game to be “enjoyable” by human players). We offer a different perspective: we present the concept of “Art Games”, a view that opens up many possibilities for AI research and applications. Conference participants will play Jikan to Kukan, an art game where the player dynamically creates the soundtrack with the AI system, while developing her experience in the unconscious world of a character.
AB - AI is typically applied in video games in the creation of artificial opponents, in order to make them strong, realistic or even fallible (for the game to be “enjoyable” by human players). We offer a different perspective: we present the concept of “Art Games”, a view that opens up many possibilities for AI research and applications. Conference participants will play Jikan to Kukan, an art game where the player dynamically creates the soundtrack with the AI system, while developing her experience in the unconscious world of a character.
M3 - Conference contribution/Paper
SP - 4377
EP - 4388
BT - Proceedings of the 30th Conference on Artificial Intelligence (AAAI 2016)
PB - AAAI
ER -