Home > Research > Publications & Outputs > Learning about Hygiene and Antibiotic Resistanc...

Electronic data

  • DHsh44-molnarA-hm

    Rights statement: © Owner/Author, 2018. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in DH '18 Proceedings of the 2018 International Conference on Digital Health http://dx.doi.org/10.1145/3194658.3194682

    Accepted author manuscript, 921 KB, PDF document

    Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License

Links

Text available via DOI:

View graph of relations

Learning about Hygiene and Antibiotic Resistance through Mobile Games: Evaluation of Learning Effectiveness

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Learning about Hygiene and Antibiotic Resistance through Mobile Games: Evaluation of Learning Effectiveness. / Molnar, Andreea; Kostkova, Patty.
DH '18 Proceedings of the 2018 International Conference on Digital Health. New York: ACM, 2018. p. 95-99.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Molnar, A & Kostkova, P 2018, Learning about Hygiene and Antibiotic Resistance through Mobile Games: Evaluation of Learning Effectiveness. in DH '18 Proceedings of the 2018 International Conference on Digital Health. ACM, New York, pp. 95-99. https://doi.org/10.1145/3194658.3194682

APA

Molnar, A., & Kostkova, P. (2018). Learning about Hygiene and Antibiotic Resistance through Mobile Games: Evaluation of Learning Effectiveness. In DH '18 Proceedings of the 2018 International Conference on Digital Health (pp. 95-99). ACM. https://doi.org/10.1145/3194658.3194682

Vancouver

Molnar A, Kostkova P. Learning about Hygiene and Antibiotic Resistance through Mobile Games: Evaluation of Learning Effectiveness. In DH '18 Proceedings of the 2018 International Conference on Digital Health. New York: ACM. 2018. p. 95-99 doi: 10.1145/3194658.3194682

Author

Molnar, Andreea ; Kostkova, Patty. / Learning about Hygiene and Antibiotic Resistance through Mobile Games : Evaluation of Learning Effectiveness. DH '18 Proceedings of the 2018 International Conference on Digital Health. New York : ACM, 2018. pp. 95-99

Bibtex

@inproceedings{86749c5f0ee0446d83e2016711281f14,
title = "Learning about Hygiene and Antibiotic Resistance through Mobile Games: Evaluation of Learning Effectiveness",
abstract = "Edugames4all MicrobeQuest! is a mobile game that aims to teach microbiology and create awareness about important healthcare issues among 9 to 12 years old. This article presents the game, discusses the game design and integration of the learning objectives into the game mechanics. An exploratory study has been performed to assess the game effectiveness in teaching the learning objectives integrated into the game. The study showed that the game can teach the learning objectives, however, the knowledge difference has not been statistically significant across all three learning objectives.",
keywords = "antibiotic resistance, children, health, hygiene, learning, mobile apps, serious games",
author = "Andreea Molnar and Patty Kostkova",
note = "{\textcopyright} Owner/Author, 2018. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in DH '18 Proceedings of the 2018 International Conference on Digital Health http://dx.doi.org/10.1145/3194658.3194682 ",
year = "2018",
month = apr,
day = "23",
doi = "10.1145/3194658.3194682",
language = "English",
isbn = "9781450364935",
pages = "95--99",
booktitle = "DH '18 Proceedings of the 2018 International Conference on Digital Health",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Learning about Hygiene and Antibiotic Resistance through Mobile Games

T2 - Evaluation of Learning Effectiveness

AU - Molnar, Andreea

AU - Kostkova, Patty

N1 - © Owner/Author, 2018. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in DH '18 Proceedings of the 2018 International Conference on Digital Health http://dx.doi.org/10.1145/3194658.3194682

PY - 2018/4/23

Y1 - 2018/4/23

N2 - Edugames4all MicrobeQuest! is a mobile game that aims to teach microbiology and create awareness about important healthcare issues among 9 to 12 years old. This article presents the game, discusses the game design and integration of the learning objectives into the game mechanics. An exploratory study has been performed to assess the game effectiveness in teaching the learning objectives integrated into the game. The study showed that the game can teach the learning objectives, however, the knowledge difference has not been statistically significant across all three learning objectives.

AB - Edugames4all MicrobeQuest! is a mobile game that aims to teach microbiology and create awareness about important healthcare issues among 9 to 12 years old. This article presents the game, discusses the game design and integration of the learning objectives into the game mechanics. An exploratory study has been performed to assess the game effectiveness in teaching the learning objectives integrated into the game. The study showed that the game can teach the learning objectives, however, the knowledge difference has not been statistically significant across all three learning objectives.

KW - antibiotic resistance

KW - children

KW - health

KW - hygiene

KW - learning

KW - mobile apps

KW - serious games

U2 - 10.1145/3194658.3194682

DO - 10.1145/3194658.3194682

M3 - Conference contribution/Paper

SN - 9781450364935

SP - 95

EP - 99

BT - DH '18 Proceedings of the 2018 International Conference on Digital Health

PB - ACM

CY - New York

ER -