Rights statement: © Owner/Author, 2018. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in DH '18 Proceedings of the 2018 International Conference on Digital Health http://dx.doi.org/10.1145/3194658.3194682
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Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Learning about Hygiene and Antibiotic Resistance through Mobile Games
T2 - Evaluation of Learning Effectiveness
AU - Molnar, Andreea
AU - Kostkova, Patty
N1 - © Owner/Author, 2018. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in DH '18 Proceedings of the 2018 International Conference on Digital Health http://dx.doi.org/10.1145/3194658.3194682
PY - 2018/4/23
Y1 - 2018/4/23
N2 - Edugames4all MicrobeQuest! is a mobile game that aims to teach microbiology and create awareness about important healthcare issues among 9 to 12 years old. This article presents the game, discusses the game design and integration of the learning objectives into the game mechanics. An exploratory study has been performed to assess the game effectiveness in teaching the learning objectives integrated into the game. The study showed that the game can teach the learning objectives, however, the knowledge difference has not been statistically significant across all three learning objectives.
AB - Edugames4all MicrobeQuest! is a mobile game that aims to teach microbiology and create awareness about important healthcare issues among 9 to 12 years old. This article presents the game, discusses the game design and integration of the learning objectives into the game mechanics. An exploratory study has been performed to assess the game effectiveness in teaching the learning objectives integrated into the game. The study showed that the game can teach the learning objectives, however, the knowledge difference has not been statistically significant across all three learning objectives.
KW - antibiotic resistance
KW - children
KW - health
KW - hygiene
KW - learning
KW - mobile apps
KW - serious games
U2 - 10.1145/3194658.3194682
DO - 10.1145/3194658.3194682
M3 - Conference contribution/Paper
SN - 9781450364935
SP - 95
EP - 99
BT - DH '18 Proceedings of the 2018 International Conference on Digital Health
PB - ACM
CY - New York
ER -