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Lessons Learned Implementing an Educational System in Second Life

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Publication date1/09/2007
Host publicationProceedings of HCI 2007
EditorsDevina Ramduny-Ellis, Dorothy Rachovides
Place of PublicationNew York, NY, USA
PublisherACM Press
Pages19-22
Number of pages4
Volume2
ISBN (print)978-1-902505-95-4
<mark>Original language</mark>English

Publication series

NamePeople and Computers
PublisherACM Press

Abstract

Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard platforms and input devices. Given a broad design brief for a nine-week masters student project of using Second Life for education, we explored a range of potential ways of using the environment, and designed and implemented a 3D turtle-graphics system. In this paper we present our findings together with a reflection on both the constraints that Second Life places on the range of educational uses worth pursuing, and the specific issues likely to be faced by researchers creating other such systems.