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Lessons Learned Implementing an Educational System in Second Life

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Lessons Learned Implementing an Educational System in Second Life. / Clavering, Richard Stephen; Nicols, Andrew Robert.
Proceedings of HCI 2007. ed. / Devina Ramduny-Ellis; Dorothy Rachovides. Vol. 2 New York, NY, USA: ACM Press, 2007. p. 19-22 (People and Computers).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Clavering, RS & Nicols, AR 2007, Lessons Learned Implementing an Educational System in Second Life. in D Ramduny-Ellis & D Rachovides (eds), Proceedings of HCI 2007. vol. 2, People and Computers, ACM Press, New York, NY, USA, pp. 19-22. <http://www.bcs.org/content/ConWebDoc/13343>

APA

Clavering, R. S., & Nicols, A. R. (2007). Lessons Learned Implementing an Educational System in Second Life. In D. Ramduny-Ellis, & D. Rachovides (Eds.), Proceedings of HCI 2007 (Vol. 2, pp. 19-22). (People and Computers). ACM Press. http://www.bcs.org/content/ConWebDoc/13343

Vancouver

Clavering RS, Nicols AR. Lessons Learned Implementing an Educational System in Second Life. In Ramduny-Ellis D, Rachovides D, editors, Proceedings of HCI 2007. Vol. 2. New York, NY, USA: ACM Press. 2007. p. 19-22. (People and Computers).

Author

Clavering, Richard Stephen ; Nicols, Andrew Robert. / Lessons Learned Implementing an Educational System in Second Life. Proceedings of HCI 2007. editor / Devina Ramduny-Ellis ; Dorothy Rachovides. Vol. 2 New York, NY, USA : ACM Press, 2007. pp. 19-22 (People and Computers).

Bibtex

@inproceedings{993b95a8e9194184b04d23839efbee7f,
title = "Lessons Learned Implementing an Educational System in Second Life",
abstract = "Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard platforms and input devices. Given a broad design brief for a nine-week masters student project of using Second Life for education, we explored a range of potential ways of using the environment, and designed and implemented a 3D turtle-graphics system. In this paper we present our findings together with a reflection on both the constraints that Second Life places on the range of educational uses worth pursuing, and the specific issues likely to be faced by researchers creating other such systems.",
keywords = "Second Life, Virtual Learning Environment, Education, Collaborative Virtual Environments, Virtual Reality, Teaching",
author = "Clavering, {Richard Stephen} and Nicols, {Andrew Robert}",
year = "2007",
month = sep,
day = "1",
language = "English",
isbn = "978-1-902505-95-4",
volume = "2",
series = "People and Computers",
publisher = "ACM Press",
pages = "19--22",
editor = "Devina Ramduny-Ellis and Dorothy Rachovides",
booktitle = "Proceedings of HCI 2007",

}

RIS

TY - GEN

T1 - Lessons Learned Implementing an Educational System in Second Life

AU - Clavering, Richard Stephen

AU - Nicols, Andrew Robert

PY - 2007/9/1

Y1 - 2007/9/1

N2 - Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard platforms and input devices. Given a broad design brief for a nine-week masters student project of using Second Life for education, we explored a range of potential ways of using the environment, and designed and implemented a 3D turtle-graphics system. In this paper we present our findings together with a reflection on both the constraints that Second Life places on the range of educational uses worth pursuing, and the specific issues likely to be faced by researchers creating other such systems.

AB - Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard platforms and input devices. Given a broad design brief for a nine-week masters student project of using Second Life for education, we explored a range of potential ways of using the environment, and designed and implemented a 3D turtle-graphics system. In this paper we present our findings together with a reflection on both the constraints that Second Life places on the range of educational uses worth pursuing, and the specific issues likely to be faced by researchers creating other such systems.

KW - Second Life, Virtual Learning Environment, Education, Collaborative Virtual Environments, Virtual Reality, Teaching

M3 - Conference contribution/Paper

SN - 978-1-902505-95-4

VL - 2

T3 - People and Computers

SP - 19

EP - 22

BT - Proceedings of HCI 2007

A2 - Ramduny-Ellis, Devina

A2 - Rachovides, Dorothy

PB - ACM Press

CY - New York, NY, USA

ER -