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Machine Learning based Semantic Communication Systems for 6G Three-dimensional Communication Networks

Research output: ThesisDoctoral Thesis

Published
Publication date2024
Number of pages125
QualificationPhD
Awarding Institution
Supervisors/Advisors
Publisher
  • Lancaster University
<mark>Original language</mark>English

Abstract

The sixth generation (6G) wireless communication is anticipated as a threedimensional (3D) network with full support of aerial edge and space edge. Moreover, semantic communication (SemCom) based on machine learning (ML) is also considered a significant enabling technology for 6G systems. Nevertheless, integrating SemCom into future 3D networks introduces emerging semantic coder updating requirements and new functional challenges considering, e.g. latency, energy, and privacy. Motivated by the above observations, in this thesis, the challenges of SemCom in various 6G edge-enable network architectures are investigated.

Firstly, a terrestrial vehicular SemCom system is investigated for vehicle task
offloading in vehicular networks (VNs). A novel mobility-aware split-federated with transfer learning (MSFTL) framework for SemCom coder updating is then proposed. Moreover, to incorporate vehicle mobility and training delays I propose a highmobility training resource optimisation mechanism based on a Stackelberg game for MSFTL.

Secondly, an air-terrestrial SemCom system is proposed for energy-efficient
implementation of SemCom in aerial-aided edge networks (AENs). An energyefficient game theoretic incentive mechanism (EGTIM) is proposed for improving the energy efficiency of the AEN for SemCom. To update SemCom coders accurately and efficiently in AENs, I further present a game theoretic efficient distributed learning (GEDL) framework based on the renewed EGTIM.

Finally, a space-air-terrestrial (SAT) SemCom system is proposed for the
computation offloading of resource-limited users in SAT networks. An adaptive
pruning-split federated learning (PSFed) method for updating the SemCom coder is then proposed. Furthermore, the users processing computational tasks strategy in presented systems is formulated as an incomplete information mixed integer nonlinear programming (MINLP). A new computational task processing scheduling (CTPS) mechanism is also proposed based on the Rubinstein bargaining game.