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Mobile exergaming.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Mobile exergaming. / Garcia Wylie, Carlos; Coulton, Paul.
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology. New York: ACM, 2008. p. 338-341.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Garcia Wylie, C & Coulton, P 2008, Mobile exergaming. in ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology. ACM, New York, pp. 338-341, ACM SIGCHI International Conference on Advances In Computer Entertainment Technology, Yokohama, Japan, 3/12/08. https://doi.org/10.1145/1501750.1501830

APA

Garcia Wylie, C., & Coulton, P. (2008). Mobile exergaming. In ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (pp. 338-341). ACM. https://doi.org/10.1145/1501750.1501830

Vancouver

Garcia Wylie C, Coulton P. Mobile exergaming. In ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology. New York: ACM. 2008. p. 338-341 doi: 10.1145/1501750.1501830

Author

Garcia Wylie, Carlos ; Coulton, Paul. / Mobile exergaming. ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology. New York : ACM, 2008. pp. 338-341

Bibtex

@inproceedings{db3e9d7b94be418c91fb915a51f667f1,
title = "Mobile exergaming.",
abstract = "With many industrialized societies bearing the cost of an increasingly sedentary on the health of their populations there is a need to find new ways of encouraging physical activities to promote better health and well being. Exergaming is a term used to describe video games that also provide exercise as part of the experience and is thus a possible means of encouragement, particularly for an audience that may be reluctant to undertake more conventional forms of exercise. With the increasing power of mobile phones and the recent emergence of personal heart rate monitors, aimed at dedicated amateur runners, there is now a possibility of enabling Mobile Exergaming incorporating real-time physiological data along with other general fitness applications designed to promote well being. In this paper we present a novel heart rate and movement controlled Mobile Exergame inspired by the old arcade classic Space Invaders which we have termed Health Defender which forms part of a general health monitoring software for mobile phones called Heart Angel. Player experience shows the potential for mobile exergaming and that as the technology becomes more prevalent is a real possibility for improving health and well being.",
keywords = "exergaming, games, mobile, phones",
author = "{Garcia Wylie}, Carlos and Paul Coulton",
year = "2008",
month = dec,
doi = "10.1145/1501750.1501830",
language = "English",
isbn = "978-1-60558-393-8",
pages = "338--341",
booktitle = "ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology",
publisher = "ACM",
note = "ACM SIGCHI International Conference on Advances In Computer Entertainment Technology ; Conference date: 03-12-2008 Through 05-12-2008",

}

RIS

TY - GEN

T1 - Mobile exergaming.

AU - Garcia Wylie, Carlos

AU - Coulton, Paul

PY - 2008/12

Y1 - 2008/12

N2 - With many industrialized societies bearing the cost of an increasingly sedentary on the health of their populations there is a need to find new ways of encouraging physical activities to promote better health and well being. Exergaming is a term used to describe video games that also provide exercise as part of the experience and is thus a possible means of encouragement, particularly for an audience that may be reluctant to undertake more conventional forms of exercise. With the increasing power of mobile phones and the recent emergence of personal heart rate monitors, aimed at dedicated amateur runners, there is now a possibility of enabling Mobile Exergaming incorporating real-time physiological data along with other general fitness applications designed to promote well being. In this paper we present a novel heart rate and movement controlled Mobile Exergame inspired by the old arcade classic Space Invaders which we have termed Health Defender which forms part of a general health monitoring software for mobile phones called Heart Angel. Player experience shows the potential for mobile exergaming and that as the technology becomes more prevalent is a real possibility for improving health and well being.

AB - With many industrialized societies bearing the cost of an increasingly sedentary on the health of their populations there is a need to find new ways of encouraging physical activities to promote better health and well being. Exergaming is a term used to describe video games that also provide exercise as part of the experience and is thus a possible means of encouragement, particularly for an audience that may be reluctant to undertake more conventional forms of exercise. With the increasing power of mobile phones and the recent emergence of personal heart rate monitors, aimed at dedicated amateur runners, there is now a possibility of enabling Mobile Exergaming incorporating real-time physiological data along with other general fitness applications designed to promote well being. In this paper we present a novel heart rate and movement controlled Mobile Exergame inspired by the old arcade classic Space Invaders which we have termed Health Defender which forms part of a general health monitoring software for mobile phones called Heart Angel. Player experience shows the potential for mobile exergaming and that as the technology becomes more prevalent is a real possibility for improving health and well being.

KW - exergaming

KW - games

KW - mobile

KW - phones

U2 - 10.1145/1501750.1501830

DO - 10.1145/1501750.1501830

M3 - Conference contribution/Paper

SN - 978-1-60558-393-8

SP - 338

EP - 341

BT - ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology

PB - ACM

CY - New York

T2 - ACM SIGCHI International Conference on Advances In Computer Entertainment Technology

Y2 - 3 December 2008 through 5 December 2008

ER -