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Mobslinger: Creating Urban Outlaws.

Research output: Contribution to conference - Without ISBN/ISSN Posterpeer-review

Published

Standard

Mobslinger: Creating Urban Outlaws. / Coulton, Paul; Clemson, Helen; Edwards, Reuben.
2006. Poster session presented at 5th International Conference on Entertainment Computing, Cambridge, UK.

Research output: Contribution to conference - Without ISBN/ISSN Posterpeer-review

Harvard

Coulton, P, Clemson, H & Edwards, R 2006, 'Mobslinger: Creating Urban Outlaws.', 5th International Conference on Entertainment Computing, Cambridge, UK, 20/09/06 - 22/09/06.

APA

Coulton, P., Clemson, H., & Edwards, R. (2006). Mobslinger: Creating Urban Outlaws.. Poster session presented at 5th International Conference on Entertainment Computing, Cambridge, UK.

Vancouver

Coulton P, Clemson H, Edwards R. Mobslinger: Creating Urban Outlaws.. 2006. Poster session presented at 5th International Conference on Entertainment Computing, Cambridge, UK.

Author

Coulton, Paul ; Clemson, Helen ; Edwards, Reuben. / Mobslinger: Creating Urban Outlaws. Poster session presented at 5th International Conference on Entertainment Computing, Cambridge, UK.4 p.

Bibtex

@conference{a8c5837cb8254628bb98b28cf9191f85,
title = "Mobslinger: Creating Urban Outlaws.",
abstract = "Whilst there are a number of location sensing games emerging for mobile phones, there are few examples of social proximity based games that are effectively position independent. Bluetooth would seem an obvious choice for proximity based games, although the majority of games produced to-date simply uses it to provide a quasi peer to peer connection between users of multiplayer games. In this demo we illustrate the use of Bluetooth for stimulated spontaneous social interaction through our game called {\textquoteleft}mobslinger{\textquoteright} which is a wild west, quick draw, {\textquoteleft}shoot-em-up{\textquoteright} game using mobile phones.",
keywords = "BlueTooth, Location based services, proximity detection",
author = "Paul Coulton and Helen Clemson and Reuben Edwards",
year = "2006",
month = sep,
language = "English",
note = "5th International Conference on Entertainment Computing ; Conference date: 20-09-2006 Through 22-09-2006",

}

RIS

TY - CONF

T1 - Mobslinger: Creating Urban Outlaws.

AU - Coulton, Paul

AU - Clemson, Helen

AU - Edwards, Reuben

PY - 2006/9

Y1 - 2006/9

N2 - Whilst there are a number of location sensing games emerging for mobile phones, there are few examples of social proximity based games that are effectively position independent. Bluetooth would seem an obvious choice for proximity based games, although the majority of games produced to-date simply uses it to provide a quasi peer to peer connection between users of multiplayer games. In this demo we illustrate the use of Bluetooth for stimulated spontaneous social interaction through our game called ‘mobslinger’ which is a wild west, quick draw, ‘shoot-em-up’ game using mobile phones.

AB - Whilst there are a number of location sensing games emerging for mobile phones, there are few examples of social proximity based games that are effectively position independent. Bluetooth would seem an obvious choice for proximity based games, although the majority of games produced to-date simply uses it to provide a quasi peer to peer connection between users of multiplayer games. In this demo we illustrate the use of Bluetooth for stimulated spontaneous social interaction through our game called ‘mobslinger’ which is a wild west, quick draw, ‘shoot-em-up’ game using mobile phones.

KW - BlueTooth

KW - Location based services

KW - proximity detection

M3 - Poster

T2 - 5th International Conference on Entertainment Computing

Y2 - 20 September 2006 through 22 September 2006

ER -