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Modelling design fiction: what’s the story?

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

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Modelling design fiction: what’s the story? / Lindley, Joseph; Coulton, Paul.
2014. Paper presented at StoryStorm Workshop at ACM conference on Designing Interactive Systems in 2014 , Vancouver, Canada.

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Harvard

Lindley, J & Coulton, P 2014, 'Modelling design fiction: what’s the story?', Paper presented at StoryStorm Workshop at ACM conference on Designing Interactive Systems in 2014 , Vancouver, Canada, 22/06/14. <https://www.youtube.com/watch?v=TmXo0-vIu-k&feature=youtu.be>

APA

Lindley, J., & Coulton, P. (2014). Modelling design fiction: what’s the story?. Paper presented at StoryStorm Workshop at ACM conference on Designing Interactive Systems in 2014 , Vancouver, Canada. https://www.youtube.com/watch?v=TmXo0-vIu-k&feature=youtu.be

Vancouver

Lindley J, Coulton P. Modelling design fiction: what’s the story?. 2014. Paper presented at StoryStorm Workshop at ACM conference on Designing Interactive Systems in 2014 , Vancouver, Canada.

Author

Lindley, Joseph ; Coulton, Paul. / Modelling design fiction : what’s the story?. Paper presented at StoryStorm Workshop at ACM conference on Designing Interactive Systems in 2014 , Vancouver, Canada.

Bibtex

@conference{85984e2bdf7e49ed8e98be4e7f1b8f08,
title = "Modelling design fiction: what{\textquoteright}s the story?",
abstract = "This paper is intended to be read alongside the design fiction film Heating Britain{\textquoteright}s Homes. It uses the film to explore questions relating to the methods employed when creating a design fiction. Design fictions are “deliberate use of diegetic prototypes to suspend disbelief about change” by employing a “conflation of design, science fact, and science fiction”. Design fictions do not aim to present or develop {\textquoteleft}finished{\textquoteright} designs, but rather they use design methods to “create a discursive space within which new forms of cultural artefact might emerge” . As a design fiction piece, the {\textquoteleft}discursive space{\textquoteright} that this film addresses relates to disruptive possibilities associated with cryptographic currencies such as Bitcoin. However, for the purposes of this paper the film and its concern with cryptographic currency are secondary and subservient to a discussion of design fiction practice itself. A three- layered model of design fiction is proposed as a communication device to help contextualise the various ideas used in the film, and as a tool to be applied in the creation, and analysis, of design fiction more generically. The paper concludes by positing questions with a view to taking steps towards formal design fiction methods.",
keywords = "design fiction, story telling, bitcoin, cryptographic currency",
author = "Joseph Lindley and Paul Coulton",
year = "2014",
month = jun,
day = "22",
language = "English",
note = "StoryStorm Workshop at ACM conference on Designing Interactive Systems in 2014 ; Conference date: 22-06-2014",

}

RIS

TY - CONF

T1 - Modelling design fiction

T2 - StoryStorm Workshop at ACM conference on Designing Interactive Systems in 2014

AU - Lindley, Joseph

AU - Coulton, Paul

PY - 2014/6/22

Y1 - 2014/6/22

N2 - This paper is intended to be read alongside the design fiction film Heating Britain’s Homes. It uses the film to explore questions relating to the methods employed when creating a design fiction. Design fictions are “deliberate use of diegetic prototypes to suspend disbelief about change” by employing a “conflation of design, science fact, and science fiction”. Design fictions do not aim to present or develop ‘finished’ designs, but rather they use design methods to “create a discursive space within which new forms of cultural artefact might emerge” . As a design fiction piece, the ‘discursive space’ that this film addresses relates to disruptive possibilities associated with cryptographic currencies such as Bitcoin. However, for the purposes of this paper the film and its concern with cryptographic currency are secondary and subservient to a discussion of design fiction practice itself. A three- layered model of design fiction is proposed as a communication device to help contextualise the various ideas used in the film, and as a tool to be applied in the creation, and analysis, of design fiction more generically. The paper concludes by positing questions with a view to taking steps towards formal design fiction methods.

AB - This paper is intended to be read alongside the design fiction film Heating Britain’s Homes. It uses the film to explore questions relating to the methods employed when creating a design fiction. Design fictions are “deliberate use of diegetic prototypes to suspend disbelief about change” by employing a “conflation of design, science fact, and science fiction”. Design fictions do not aim to present or develop ‘finished’ designs, but rather they use design methods to “create a discursive space within which new forms of cultural artefact might emerge” . As a design fiction piece, the ‘discursive space’ that this film addresses relates to disruptive possibilities associated with cryptographic currencies such as Bitcoin. However, for the purposes of this paper the film and its concern with cryptographic currency are secondary and subservient to a discussion of design fiction practice itself. A three- layered model of design fiction is proposed as a communication device to help contextualise the various ideas used in the film, and as a tool to be applied in the creation, and analysis, of design fiction more generically. The paper concludes by positing questions with a view to taking steps towards formal design fiction methods.

KW - design fiction

KW - story telling

KW - bitcoin

KW - cryptographic currency

M3 - Conference paper

Y2 - 22 June 2014

ER -