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More-than-Human Making: Crafting Pedagogic Engagement Tools to Accelerate Sustainable Technology Transitions

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More-than-Human Making: Crafting Pedagogic Engagement Tools to Accelerate Sustainable Technology Transitions. / Stead, Michael.
2024. ACM Designing Interactive Systems 2024, Copenhagen, Denmark.

Research output: Contribution to conference - Without ISBN/ISSN Otherpeer-review

Harvard

Stead, M 2024, 'More-than-Human Making: Crafting Pedagogic Engagement Tools to Accelerate Sustainable Technology Transitions', ACM Designing Interactive Systems 2024, Copenhagen, Denmark, 1/07/24 - 5/07/24.

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Bibtex

@conference{2a469e4a8a2c486a8fda9dc950b8c8d3,
title = "More-than-Human Making: Crafting Pedagogic Engagement Tools to Accelerate Sustainable Technology Transitions",
abstract = "Re:Play is an educational toolkit designed to support citizen learning regards Internet of Things hardware/software repair and Circular Economy principles. Re:Play consists of a broken games console with several {\textquoteleft}issues{\textquoteright} that users{\textquoteright} must fix via creative and ludic {\textquoteleft}hands on{\textquoteright} repair exercises. As the user completes fixes, the more games they can play and the more functional the device becomes. Using the frame of a design conjecture, this short position paper outlines the instructional practices and pedagogy that support users{\textquoteright} engagement with Re:Play and the More-than-Human sustainability knowledges these interactions begin to engender.",
keywords = "Sustainable Technology Transitions, More-than-Human Design Pedagogy, Physical Computing, Circular Digital Craft",
author = "Michael Stead",
year = "2024",
month = jul,
day = "1",
language = "English",
note = "ACM Designing Interactive Systems 2024 : ACM DIS 2024 ; Conference date: 01-07-2024 Through 05-07-2024",
url = "https://dis.acm.org/2024/",

}

RIS

TY - CONF

T1 - More-than-Human Making

T2 - ACM Designing Interactive Systems 2024

AU - Stead, Michael

PY - 2024/7/1

Y1 - 2024/7/1

N2 - Re:Play is an educational toolkit designed to support citizen learning regards Internet of Things hardware/software repair and Circular Economy principles. Re:Play consists of a broken games console with several ‘issues’ that users’ must fix via creative and ludic ‘hands on’ repair exercises. As the user completes fixes, the more games they can play and the more functional the device becomes. Using the frame of a design conjecture, this short position paper outlines the instructional practices and pedagogy that support users’ engagement with Re:Play and the More-than-Human sustainability knowledges these interactions begin to engender.

AB - Re:Play is an educational toolkit designed to support citizen learning regards Internet of Things hardware/software repair and Circular Economy principles. Re:Play consists of a broken games console with several ‘issues’ that users’ must fix via creative and ludic ‘hands on’ repair exercises. As the user completes fixes, the more games they can play and the more functional the device becomes. Using the frame of a design conjecture, this short position paper outlines the instructional practices and pedagogy that support users’ engagement with Re:Play and the More-than-Human sustainability knowledges these interactions begin to engender.

KW - Sustainable Technology Transitions

KW - More-than-Human Design Pedagogy

KW - Physical Computing

KW - Circular Digital Craft

M3 - Other

Y2 - 1 July 2024 through 5 July 2024

ER -