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Motion Controlled Mobile 3D Multiplayer Gaming.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Motion Controlled Mobile 3D Multiplayer Gaming. / Chehimi, Fadi; Coulton, Paul.
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology. New York: ACM, 2008. p. 267-270.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Chehimi, F & Coulton, P 2008, Motion Controlled Mobile 3D Multiplayer Gaming. in ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology. ACM, New York, pp. 267-270, ACM SIGCHI International Conference on Advances In Computer Entertainment Technology, Yokohama, Japan, 3/12/08. https://doi.org/10.1145/1501750.1501813

APA

Chehimi, F., & Coulton, P. (2008). Motion Controlled Mobile 3D Multiplayer Gaming. In ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (pp. 267-270). ACM. https://doi.org/10.1145/1501750.1501813

Vancouver

Chehimi F, Coulton P. Motion Controlled Mobile 3D Multiplayer Gaming. In ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology. New York: ACM. 2008. p. 267-270 doi: 10.1145/1501750.1501813

Author

Chehimi, Fadi ; Coulton, Paul. / Motion Controlled Mobile 3D Multiplayer Gaming. ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology. New York : ACM, 2008. pp. 267-270

Bibtex

@inproceedings{8c326cef0c3441268de483f1f52e9d37,
title = "Motion Controlled Mobile 3D Multiplayer Gaming.",
abstract = "Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this type of control are extremely difficult to design and thus far it has been primarily utilized for casual games. As a number of mobile phones are starting to appear with accelerometers, mobile game developers have the opportunity to investigate new interaction mechanisms and as this paper we illustrate how accelerometers can greatly simplify the interaction for 3D graphical action games. In particular we present the design and user trials for a novel motion controlled 3D Bluetooth multiplayer space game. The results show that this experience is seen as fun and much more intuitive for gamers and non-gamers alike.",
author = "Fadi Chehimi and Paul Coulton",
year = "2008",
month = dec,
doi = "10.1145/1501750.1501813",
language = "English",
isbn = "978-1-60558-393-8 ",
pages = "267--270",
booktitle = "ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology",
publisher = "ACM",
note = "ACM SIGCHI International Conference on Advances In Computer Entertainment Technology ; Conference date: 03-12-2008 Through 05-12-2008",

}

RIS

TY - GEN

T1 - Motion Controlled Mobile 3D Multiplayer Gaming.

AU - Chehimi, Fadi

AU - Coulton, Paul

PY - 2008/12

Y1 - 2008/12

N2 - Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this type of control are extremely difficult to design and thus far it has been primarily utilized for casual games. As a number of mobile phones are starting to appear with accelerometers, mobile game developers have the opportunity to investigate new interaction mechanisms and as this paper we illustrate how accelerometers can greatly simplify the interaction for 3D graphical action games. In particular we present the design and user trials for a novel motion controlled 3D Bluetooth multiplayer space game. The results show that this experience is seen as fun and much more intuitive for gamers and non-gamers alike.

AB - Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this type of control are extremely difficult to design and thus far it has been primarily utilized for casual games. As a number of mobile phones are starting to appear with accelerometers, mobile game developers have the opportunity to investigate new interaction mechanisms and as this paper we illustrate how accelerometers can greatly simplify the interaction for 3D graphical action games. In particular we present the design and user trials for a novel motion controlled 3D Bluetooth multiplayer space game. The results show that this experience is seen as fun and much more intuitive for gamers and non-gamers alike.

U2 - 10.1145/1501750.1501813

DO - 10.1145/1501750.1501813

M3 - Conference contribution/Paper

SN - 978-1-60558-393-8

SP - 267

EP - 270

BT - ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology

PB - ACM

CY - New York

T2 - ACM SIGCHI International Conference on Advances In Computer Entertainment Technology

Y2 - 3 December 2008 through 5 December 2008

ER -