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Navigation, wayfinding and place experience within a virtual city.

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Navigation, wayfinding and place experience within a virtual city. / Murray, Craig; Bowers, John; West, Adrian et al.
In: Presence: Teleoperators and Virtual Environments, Vol. 9, No. 5, 10.2000, p. 435-447.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Murray, C, Bowers, J, West, A, Pettifer, S & Gibson, S 2000, 'Navigation, wayfinding and place experience within a virtual city.', Presence: Teleoperators and Virtual Environments, vol. 9, no. 5, pp. 435-447. https://doi.org/10.1162/105474600566934

APA

Murray, C., Bowers, J., West, A., Pettifer, S., & Gibson, S. (2000). Navigation, wayfinding and place experience within a virtual city. Presence: Teleoperators and Virtual Environments, 9(5), 435-447. https://doi.org/10.1162/105474600566934

Vancouver

Murray C, Bowers J, West A, Pettifer S, Gibson S. Navigation, wayfinding and place experience within a virtual city. Presence: Teleoperators and Virtual Environments. 2000 Oct;9(5):435-447. doi: 10.1162/105474600566934

Author

Murray, Craig ; Bowers, John ; West, Adrian et al. / Navigation, wayfinding and place experience within a virtual city. In: Presence: Teleoperators and Virtual Environments. 2000 ; Vol. 9, No. 5. pp. 435-447.

Bibtex

@article{698a03828f144501897c8e2095c6908a,
title = "Navigation, wayfinding and place experience within a virtual city.",
abstract = "In this paper we report a qualitative study of navigation, wayfinding and place experience within a virtual city. The {\textquoteleft}Cityscape{\textquoteright} is a virtual environment (VE) in part algorithmically generated, and intended to be redolent of the aggregate forms of real cities. In the present study we observed and interviewed participants during and following exploration of a {\textquoteleft}desk-top{\textquoteright} implementation of the Cityscape. A number of emergent themes were identified which are presented and discussed. Observation of interaction with the virtual city suggested a continuous relationship between real and virtual worlds. Participants were seen to attribute real world properties and expectations to the contents of the virtual world. The implications of these themes for the construction of virtual environments modelled on real-world forms are considered.",
author = "Craig Murray and John Bowers and Adrian West and Stephen Pettifer and Simon Gibson",
year = "2000",
month = oct,
doi = "10.1162/105474600566934",
language = "English",
volume = "9",
pages = "435--447",
journal = "Presence: Teleoperators and Virtual Environments",
issn = "1054-7460",
publisher = "MIT Press Journals",
number = "5",

}

RIS

TY - JOUR

T1 - Navigation, wayfinding and place experience within a virtual city.

AU - Murray, Craig

AU - Bowers, John

AU - West, Adrian

AU - Pettifer, Stephen

AU - Gibson, Simon

PY - 2000/10

Y1 - 2000/10

N2 - In this paper we report a qualitative study of navigation, wayfinding and place experience within a virtual city. The ‘Cityscape’ is a virtual environment (VE) in part algorithmically generated, and intended to be redolent of the aggregate forms of real cities. In the present study we observed and interviewed participants during and following exploration of a ‘desk-top’ implementation of the Cityscape. A number of emergent themes were identified which are presented and discussed. Observation of interaction with the virtual city suggested a continuous relationship between real and virtual worlds. Participants were seen to attribute real world properties and expectations to the contents of the virtual world. The implications of these themes for the construction of virtual environments modelled on real-world forms are considered.

AB - In this paper we report a qualitative study of navigation, wayfinding and place experience within a virtual city. The ‘Cityscape’ is a virtual environment (VE) in part algorithmically generated, and intended to be redolent of the aggregate forms of real cities. In the present study we observed and interviewed participants during and following exploration of a ‘desk-top’ implementation of the Cityscape. A number of emergent themes were identified which are presented and discussed. Observation of interaction with the virtual city suggested a continuous relationship between real and virtual worlds. Participants were seen to attribute real world properties and expectations to the contents of the virtual world. The implications of these themes for the construction of virtual environments modelled on real-world forms are considered.

U2 - 10.1162/105474600566934

DO - 10.1162/105474600566934

M3 - Journal article

VL - 9

SP - 435

EP - 447

JO - Presence: Teleoperators and Virtual Environments

JF - Presence: Teleoperators and Virtual Environments

SN - 1054-7460

IS - 5

ER -