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NFC Mobile Parlor Games Enabling Direct Player to Player Interaction

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

NFC Mobile Parlor Games Enabling Direct Player to Player Interaction. / Nandwani, Avinash; Coulton, Paul; Edwards, Reuben.

Near Field Communication (NFC), 2011 3rd International Workshop on. IEEE Computer Society, 2011. p. 21-25.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Nandwani, A, Coulton, P & Edwards, R 2011, NFC Mobile Parlor Games Enabling Direct Player to Player Interaction. in Near Field Communication (NFC), 2011 3rd International Workshop on. IEEE Computer Society, pp. 21-25, Third International Workshop on Near Field Communication , Hadenberg, Austria, 22/02/11. https://doi.org/10.1109/NFC.2011.19

APA

Nandwani, A., Coulton, P., & Edwards, R. (2011). NFC Mobile Parlor Games Enabling Direct Player to Player Interaction. In Near Field Communication (NFC), 2011 3rd International Workshop on (pp. 21-25). IEEE Computer Society. https://doi.org/10.1109/NFC.2011.19

Vancouver

Nandwani A, Coulton P, Edwards R. NFC Mobile Parlor Games Enabling Direct Player to Player Interaction. In Near Field Communication (NFC), 2011 3rd International Workshop on. IEEE Computer Society. 2011. p. 21-25 https://doi.org/10.1109/NFC.2011.19

Author

Nandwani, Avinash ; Coulton, Paul ; Edwards, Reuben. / NFC Mobile Parlor Games Enabling Direct Player to Player Interaction. Near Field Communication (NFC), 2011 3rd International Workshop on. IEEE Computer Society, 2011. pp. 21-25

Bibtex

@inproceedings{af991c9e27c8444184cfecd3a85f3554,
title = "NFC Mobile Parlor Games Enabling Direct Player to Player Interaction",
abstract = "Whilst there has been considerable research focus on the user experience of using NFC enabled mobile phones interacting with tags or objects, the ability to perform peer to peer contact has been given little consideration and is often dismissed as being only useful for setting up a connection or transferring business cards. In this research, we present two games that show how the intimate nature of this interaction can successfully be used as a game mechanic for social mobile games, where it is specifically designed to create a shared social experience and generating a near physical interaction between players. In particular, the two games presented use NFC within designs inspired by 19th century parlor games to illustrate how mobile games can benefit from the success console games such as Guitar Hero which move the focus of the player group from screen space to player space and allow a more intimate interaction and approach.",
author = "Avinash Nandwani and Paul Coulton and Reuben Edwards",
year = "2011",
month = feb,
doi = "10.1109/NFC.2011.19",
language = "English",
isbn = "978-1-61284-176-2",
pages = "21--25",
booktitle = "Near Field Communication (NFC), 2011 3rd International Workshop on",
publisher = "IEEE Computer Society",
note = "Third International Workshop on Near Field Communication ; Conference date: 22-02-2011 Through 23-02-2011",

}

RIS

TY - GEN

T1 - NFC Mobile Parlor Games Enabling Direct Player to Player Interaction

AU - Nandwani, Avinash

AU - Coulton, Paul

AU - Edwards, Reuben

PY - 2011/2

Y1 - 2011/2

N2 - Whilst there has been considerable research focus on the user experience of using NFC enabled mobile phones interacting with tags or objects, the ability to perform peer to peer contact has been given little consideration and is often dismissed as being only useful for setting up a connection or transferring business cards. In this research, we present two games that show how the intimate nature of this interaction can successfully be used as a game mechanic for social mobile games, where it is specifically designed to create a shared social experience and generating a near physical interaction between players. In particular, the two games presented use NFC within designs inspired by 19th century parlor games to illustrate how mobile games can benefit from the success console games such as Guitar Hero which move the focus of the player group from screen space to player space and allow a more intimate interaction and approach.

AB - Whilst there has been considerable research focus on the user experience of using NFC enabled mobile phones interacting with tags or objects, the ability to perform peer to peer contact has been given little consideration and is often dismissed as being only useful for setting up a connection or transferring business cards. In this research, we present two games that show how the intimate nature of this interaction can successfully be used as a game mechanic for social mobile games, where it is specifically designed to create a shared social experience and generating a near physical interaction between players. In particular, the two games presented use NFC within designs inspired by 19th century parlor games to illustrate how mobile games can benefit from the success console games such as Guitar Hero which move the focus of the player group from screen space to player space and allow a more intimate interaction and approach.

U2 - 10.1109/NFC.2011.19

DO - 10.1109/NFC.2011.19

M3 - Conference contribution/Paper

SN - 978-1-61284-176-2

SP - 21

EP - 25

BT - Near Field Communication (NFC), 2011 3rd International Workshop on

PB - IEEE Computer Society

T2 - Third International Workshop on Near Field Communication

Y2 - 22 February 2011 through 23 February 2011

ER -