Rights statement: © ACM, 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in DIS '17 Companion Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems http://dx.doi.org/10.1145/3064857.3079127
Accepted author manuscript, 14.8 MB, PDF document
Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Old, Sick And No Health Insurance
T2 - Will You Need A Permit To Use Your Homemade Health Wearable?
AU - Stead, Michael
AU - Coulton, Paul
N1 - © ACM, 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in DIS '17 Companion Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems http://dx.doi.org/10.1145/3064857.3079127
PY - 2017/6/10
Y1 - 2017/6/10
N2 - We posit that as aging populations grow, so too will the demand for wearable devices that help people manage their chronic health conditions autonomously, at home, without medical supervision. Although healthcare providers are now integrating wearables into frontline services, the regulatory journey from consumer use to patient use for these devices is complex and oft protracted due to strict legislation. Through the creation of a design fiction – HealthBand - we explore how open source and crowd-funded wearables might impact future health product legislation. We argue that the generated artefacts co-construct a world in which HealthBand could plausibly exist, and in turn can help audiences engage more explicitly with the fiction’s broader debates. Further, if future health wearables are to be adopted, HCI and design researchers must not focus solely on creating prototypes but also engage with regulatory change. We assert design fictions that build worlds like HealthBand have a role in highlighting the changes required.
AB - We posit that as aging populations grow, so too will the demand for wearable devices that help people manage their chronic health conditions autonomously, at home, without medical supervision. Although healthcare providers are now integrating wearables into frontline services, the regulatory journey from consumer use to patient use for these devices is complex and oft protracted due to strict legislation. Through the creation of a design fiction – HealthBand - we explore how open source and crowd-funded wearables might impact future health product legislation. We argue that the generated artefacts co-construct a world in which HealthBand could plausibly exist, and in turn can help audiences engage more explicitly with the fiction’s broader debates. Further, if future health wearables are to be adopted, HCI and design researchers must not focus solely on creating prototypes but also engage with regulatory change. We assert design fictions that build worlds like HealthBand have a role in highlighting the changes required.
KW - Wearables
KW - Design Policy
KW - Health Product Legislation
KW - Design Fiction
U2 - 10.1145/3064857.3079127
DO - 10.1145/3064857.3079127
M3 - Conference contribution/Paper
SP - 101
EP - 105
BT - DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems
PB - ACM
CY - Edinburgh
ER -