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PAC-LAN: the human arcade.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNOther chapter contribution

Published

Standard

PAC-LAN: the human arcade. / Rashid, Omer; Bamford, William; Coulton, Paul et al.
ACE '06 Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology. New York: ACM, 2006.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNOther chapter contribution

Harvard

Rashid, O, Bamford, W, Coulton, P & Edwards, R 2006, PAC-LAN: the human arcade. in ACE '06 Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology. ACM, New York, ACM SIGCHI International Conference On Advances In Computer Entertainment Technology, Hollywood, USA, 14/06/06. https://doi.org/10.1145/1178823.1178864

APA

Rashid, O., Bamford, W., Coulton, P., & Edwards, R. (2006). PAC-LAN: the human arcade. In ACE '06 Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology ACM. https://doi.org/10.1145/1178823.1178864

Vancouver

Rashid O, Bamford W, Coulton P, Edwards R. PAC-LAN: the human arcade. In ACE '06 Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology. New York: ACM. 2006 doi: 10.1145/1178823.1178864

Author

Rashid, Omer ; Bamford, William ; Coulton, Paul et al. / PAC-LAN: the human arcade. ACE '06 Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology. New York : ACM, 2006.

Bibtex

@inbook{3c45dca0a505486a8e0d85b605909a85,
title = "PAC-LAN: the human arcade.",
abstract = "PAC-LAN is a mixed reality game, which plays homage to the Namco classic Pacman, which utilises mobile phones equipped with in-built RFID readers. The game is played by 5 players around a suitable pedestrian area with their positions indicated on a graphical representation on their phone screen. Players use their mobile phone to interact with physical game pills (in the form of yellow plastic discs equipped with RFID tags and attached to lampposts) and opposing players (who have tags attached to their costumes). Whilst this is not the first game to play homage to Pacman the user experience shows that this technology is simple, easy to use, and allows the game to be played at very high speed over a large area with minimal setup. It is also the first that allows spectators to follow the action through an application running on any suitable Java enabled mobile phone. As current predictions estimate that half of mobile phones will be equipped with RFID capabilities by 2009 this project demonstrates an enormous potential for entertainment applications.",
author = "Omer Rashid and William Bamford and Paul Coulton and Reuben Edwards",
year = "2006",
month = jun,
doi = "10.1145/1178823.1178864",
language = "English",
isbn = "1-59593-380-8 ",
booktitle = "ACE '06 Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology",
publisher = "ACM",
note = "ACM SIGCHI International Conference On Advances In Computer Entertainment Technology ; Conference date: 14-06-2006 Through 16-06-2006",

}

RIS

TY - CHAP

T1 - PAC-LAN: the human arcade.

AU - Rashid, Omer

AU - Bamford, William

AU - Coulton, Paul

AU - Edwards, Reuben

PY - 2006/6

Y1 - 2006/6

N2 - PAC-LAN is a mixed reality game, which plays homage to the Namco classic Pacman, which utilises mobile phones equipped with in-built RFID readers. The game is played by 5 players around a suitable pedestrian area with their positions indicated on a graphical representation on their phone screen. Players use their mobile phone to interact with physical game pills (in the form of yellow plastic discs equipped with RFID tags and attached to lampposts) and opposing players (who have tags attached to their costumes). Whilst this is not the first game to play homage to Pacman the user experience shows that this technology is simple, easy to use, and allows the game to be played at very high speed over a large area with minimal setup. It is also the first that allows spectators to follow the action through an application running on any suitable Java enabled mobile phone. As current predictions estimate that half of mobile phones will be equipped with RFID capabilities by 2009 this project demonstrates an enormous potential for entertainment applications.

AB - PAC-LAN is a mixed reality game, which plays homage to the Namco classic Pacman, which utilises mobile phones equipped with in-built RFID readers. The game is played by 5 players around a suitable pedestrian area with their positions indicated on a graphical representation on their phone screen. Players use their mobile phone to interact with physical game pills (in the form of yellow plastic discs equipped with RFID tags and attached to lampposts) and opposing players (who have tags attached to their costumes). Whilst this is not the first game to play homage to Pacman the user experience shows that this technology is simple, easy to use, and allows the game to be played at very high speed over a large area with minimal setup. It is also the first that allows spectators to follow the action through an application running on any suitable Java enabled mobile phone. As current predictions estimate that half of mobile phones will be equipped with RFID capabilities by 2009 this project demonstrates an enormous potential for entertainment applications.

U2 - 10.1145/1178823.1178864

DO - 10.1145/1178823.1178864

M3 - Other chapter contribution

SN - 1-59593-380-8

BT - ACE '06 Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology

PB - ACM

CY - New York

T2 - ACM SIGCHI International Conference On Advances In Computer Entertainment Technology

Y2 - 14 June 2006 through 16 June 2006

ER -