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Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
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TY - GEN
T1 - Patterns in Motion
T2 - On Head- and Non-Head Movers in VR During Viewport Control
AU - Lee, Hock Siang
AU - Weidner, Florian
AU - Gellersen, Hans
PY - 2024/5/29
Y1 - 2024/5/29
N2 - This paper explores user behavior in virtual reality (VR) environ-ments, emphasizing the integration of idiosyncratic eye and headgaze for optimal user experience. Analyzing a gaze-based view-port control study dataset, we categorize users as head movers and non-head movers. In the study, participants were asked to align the viewport in VR so that a target is in the center. We tested three techniques: Controller Snap, Dwell Snap, and Gaze Pursuit, all using head and eye movement and showcasing particular behavioral patterns where some users prefer head movements, while others refrain from using head rotations for VR viewport control By that, our results point towards distinctive patterns of head- and non-head movers. The study highlights the need for personalized VR interfaces by considering these nuanced behavioral differences.
AB - This paper explores user behavior in virtual reality (VR) environ-ments, emphasizing the integration of idiosyncratic eye and headgaze for optimal user experience. Analyzing a gaze-based view-port control study dataset, we categorize users as head movers and non-head movers. In the study, participants were asked to align the viewport in VR so that a target is in the center. We tested three techniques: Controller Snap, Dwell Snap, and Gaze Pursuit, all using head and eye movement and showcasing particular behavioral patterns where some users prefer head movements, while others refrain from using head rotations for VR viewport control By that, our results point towards distinctive patterns of head- and non-head movers. The study highlights the need for personalized VR interfaces by considering these nuanced behavioral differences.
U2 - 10.1109/vrw62533.2024.00125
DO - 10.1109/vrw62533.2024.00125
M3 - Conference contribution/Paper
SN - 9798350374506
BT - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
PB - IEEE
ER -