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Personality Traits in Game Development

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Personality Traits in Game Development. / Sturdee, Miriam; Ivory, Matthew; Ellis, David et al.
Proceedings of the ACM International Conference on Evaluation and Assessment in Software Engineering, EASE 2022. ACM, 2022. p. 221-230 (ACM International Conference Proceeding Series).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Sturdee, M, Ivory, M, Ellis, D, Stacey, P & Ralph, P 2022, Personality Traits in Game Development. in Proceedings of the ACM International Conference on Evaluation and Assessment in Software Engineering, EASE 2022. ACM International Conference Proceeding Series, ACM, pp. 221-230. https://doi.org/10.1145/3530019.3530042

APA

Sturdee, M., Ivory, M., Ellis, D., Stacey, P., & Ralph, P. (2022). Personality Traits in Game Development. In Proceedings of the ACM International Conference on Evaluation and Assessment in Software Engineering, EASE 2022 (pp. 221-230). (ACM International Conference Proceeding Series). ACM. https://doi.org/10.1145/3530019.3530042

Vancouver

Sturdee M, Ivory M, Ellis D, Stacey P, Ralph P. Personality Traits in Game Development. In Proceedings of the ACM International Conference on Evaluation and Assessment in Software Engineering, EASE 2022. ACM. 2022. p. 221-230. (ACM International Conference Proceeding Series). doi: 10.1145/3530019.3530042

Author

Sturdee, Miriam ; Ivory, Matthew ; Ellis, David et al. / Personality Traits in Game Development. Proceedings of the ACM International Conference on Evaluation and Assessment in Software Engineering, EASE 2022. ACM, 2022. pp. 221-230 (ACM International Conference Proceeding Series).

Bibtex

@inproceedings{ca50b5029ab64d1aa48cbdae0d12d5f2,
title = "Personality Traits in Game Development",
abstract = "Existing work on personality traits in software development excludes game developers as a discrete group. Whilst games are software, game development has unique considerations, so game developers may exhibit different personality traits from other software professionals. We assessed responses from 123 game developers on an International Personality Item Pool Five Factor Model scale and demographic questionnaire using factor analysis. Programmers reported lower Extraversion than designers, artists and production team members; lower Openness than designers and production, and reported higher Neuroticism than production -- potentially linked to burnout and crunch time. Compared to published norms of software developers, game developers reported lower Openness, Conscientiousness, Extraversion and Agreeableness, but higher Neuroticism. These personality differences have many practical implications: differences in Extraversion among roles may precipitate communication breakdowns; differences in Openness may induce conflict between programmers and designers. Understanding the relationship between personality traits and roles can help recruiters steer new employees into appropriate roles, and help managers apply appropriate stress management techniques. To realise these benefits, individuals must be distinguished from roles: just because an individual occupies a role does not mean they possess personality traits associated with that role. ",
keywords = "cs.SE, cs.HC",
author = "Miriam Sturdee and Matthew Ivory and David Ellis and Patrick Stacey and Paul Ralph",
note = "10 pages, 2 figures, 4 tables,",
year = "2022",
month = jun,
day = "13",
doi = "10.1145/3530019.3530042",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "ACM",
pages = "221--230",
booktitle = "Proceedings of the ACM International Conference on Evaluation and Assessment in Software Engineering, EASE 2022",

}

RIS

TY - GEN

T1 - Personality Traits in Game Development

AU - Sturdee, Miriam

AU - Ivory, Matthew

AU - Ellis, David

AU - Stacey, Patrick

AU - Ralph, Paul

N1 - 10 pages, 2 figures, 4 tables,

PY - 2022/6/13

Y1 - 2022/6/13

N2 - Existing work on personality traits in software development excludes game developers as a discrete group. Whilst games are software, game development has unique considerations, so game developers may exhibit different personality traits from other software professionals. We assessed responses from 123 game developers on an International Personality Item Pool Five Factor Model scale and demographic questionnaire using factor analysis. Programmers reported lower Extraversion than designers, artists and production team members; lower Openness than designers and production, and reported higher Neuroticism than production -- potentially linked to burnout and crunch time. Compared to published norms of software developers, game developers reported lower Openness, Conscientiousness, Extraversion and Agreeableness, but higher Neuroticism. These personality differences have many practical implications: differences in Extraversion among roles may precipitate communication breakdowns; differences in Openness may induce conflict between programmers and designers. Understanding the relationship between personality traits and roles can help recruiters steer new employees into appropriate roles, and help managers apply appropriate stress management techniques. To realise these benefits, individuals must be distinguished from roles: just because an individual occupies a role does not mean they possess personality traits associated with that role.

AB - Existing work on personality traits in software development excludes game developers as a discrete group. Whilst games are software, game development has unique considerations, so game developers may exhibit different personality traits from other software professionals. We assessed responses from 123 game developers on an International Personality Item Pool Five Factor Model scale and demographic questionnaire using factor analysis. Programmers reported lower Extraversion than designers, artists and production team members; lower Openness than designers and production, and reported higher Neuroticism than production -- potentially linked to burnout and crunch time. Compared to published norms of software developers, game developers reported lower Openness, Conscientiousness, Extraversion and Agreeableness, but higher Neuroticism. These personality differences have many practical implications: differences in Extraversion among roles may precipitate communication breakdowns; differences in Openness may induce conflict between programmers and designers. Understanding the relationship between personality traits and roles can help recruiters steer new employees into appropriate roles, and help managers apply appropriate stress management techniques. To realise these benefits, individuals must be distinguished from roles: just because an individual occupies a role does not mean they possess personality traits associated with that role.

KW - cs.SE

KW - cs.HC

U2 - 10.1145/3530019.3530042

DO - 10.1145/3530019.3530042

M3 - Conference contribution/Paper

T3 - ACM International Conference Proceeding Series

SP - 221

EP - 230

BT - Proceedings of the ACM International Conference on Evaluation and Assessment in Software Engineering, EASE 2022

PB - ACM

ER -