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Play at Work: Virtual Conferencing in Game Space

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

E-pub ahead of print
Publication date20/06/2022
Host publicationDRS2022 Bilbao: Design Research Society Conference 2022
PublisherDesign Research Society
Pages1-14
Number of pages14
<mark>Original language</mark>English
EventDesign Research Society Conference 2022 - Bilbao, Spain
Duration: 25/06/20223/07/2022

Conference

ConferenceDesign Research Society Conference 2022
Country/TerritorySpain
CityBilbao
Period25/06/223/07/22

Conference

ConferenceDesign Research Society Conference 2022
Country/TerritorySpain
CityBilbao
Period25/06/223/07/22

Abstract

The Covid-19 pandemic accelerated the adoption of video conferencing, making it a prominent space that our work and social lives are lived within. For many this transition to virtual co-presence has been joyless, highlighting the shortcomings of mainstream video conferencing. In contrast the video gaming community had already pleasurably adopted and occupied online shared spaces for decades prior to the pandemic. In this paper we discuss the designed affordances of the video conferencing platform Gather Town, which adapts some of the conventions of video games and implements them to better support video conferencing. In this research we consider whether gaming conventions—including interactive spatial design, use of avatars, and a retro art style—may enable us to inject more joy into remote working. By critically considering Gather Town’s affordances through our own experimental spaces within it, we seek to encourage the design of more diverse and engaging digital spaces, which will enable more enjoyable remote work and social events.