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    Rights statement: © ACM, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems http://dx.doi.org/10.1145/2858036.2858446

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Pushing the limits of design fiction: the case for fictional research papers

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Pushing the limits of design fiction : the case for fictional research papers. / Lindley, Joseph; Coulton, Paul.

CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York : ACM, 2016. p. 4032-4043.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Lindley, J & Coulton, P 2016, Pushing the limits of design fiction: the case for fictional research papers. in CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, New York, pp. 4032-4043, CHI 2016, San Jose, United States, 7/05/16. https://doi.org/10.1145/2858036.2858446

APA

Lindley, J., & Coulton, P. (2016). Pushing the limits of design fiction: the case for fictional research papers. In CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 4032-4043). ACM. https://doi.org/10.1145/2858036.2858446

Vancouver

Lindley J, Coulton P. Pushing the limits of design fiction: the case for fictional research papers. In CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM. 2016. p. 4032-4043 https://doi.org/10.1145/2858036.2858446

Author

Lindley, Joseph ; Coulton, Paul. / Pushing the limits of design fiction : the case for fictional research papers. CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York : ACM, 2016. pp. 4032-4043

Bibtex

@inproceedings{f6ba1aa39ab0438e857005b4df02a08c,
title = "Pushing the limits of design fiction: the case for fictional research papers",
abstract = "This paper considers how design fictions in the form of {\textquoteleft}imaginary abstracts{\textquoteright} can be extended into complete {\textquoteleft}fictional papers{\textquoteright}. Imaginary abstracts are a type of design fiction that are usually included within the content of {\textquoteleft}real{\textquoteright} research papers, they comprise brief accounts of fictional problem frames, prototypes, user studies and findings. Design fiction abstracts have been proposed as a means to move beyond solutionism to explore the potential societal value and consequences of new HCI concepts. In this paper we contrast the properties of imaginary abstracts, with the properties of a published paper that presents fictional research, Game of Drones. Extending the notion of imaginary abstracts so that rather than including fictional abstracts within a {\textquoteleft}non-fiction{\textquoteright} research paper, Game of Drones is fiction from start to finish (except for the concluding paragraph where the fictional nature of the paper is revealed). In this paper we review the scope of design fiction in HCI research before contrasting the properties of imaginary abstracts with the properties of our example fictional research paper. We argue that there are clear merits and weaknesses to both approaches, but when used tactfully and carefully fictional research papers may further empower HCI{\textquoteright}s burgeoning design discourse with compelling new methods.",
keywords = "Design Fiction, Design Futures, Games, Design Methods",
author = "Joseph Lindley and Paul Coulton",
note = "{\textcopyright} ACM, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems http://dx.doi.org/10.1145/2858036.2858446; CHI 2016 ; Conference date: 07-05-2016 Through 12-05-2016",
year = "2016",
month = may,
day = "5",
doi = "10.1145/2858036.2858446",
language = "English",
pages = "4032--4043",
booktitle = "CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems",
publisher = "ACM",

}

RIS

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T1 - Pushing the limits of design fiction

T2 - CHI 2016

AU - Lindley, Joseph

AU - Coulton, Paul

N1 - © ACM, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems http://dx.doi.org/10.1145/2858036.2858446

PY - 2016/5/5

Y1 - 2016/5/5

N2 - This paper considers how design fictions in the form of ‘imaginary abstracts’ can be extended into complete ‘fictional papers’. Imaginary abstracts are a type of design fiction that are usually included within the content of ‘real’ research papers, they comprise brief accounts of fictional problem frames, prototypes, user studies and findings. Design fiction abstracts have been proposed as a means to move beyond solutionism to explore the potential societal value and consequences of new HCI concepts. In this paper we contrast the properties of imaginary abstracts, with the properties of a published paper that presents fictional research, Game of Drones. Extending the notion of imaginary abstracts so that rather than including fictional abstracts within a ‘non-fiction’ research paper, Game of Drones is fiction from start to finish (except for the concluding paragraph where the fictional nature of the paper is revealed). In this paper we review the scope of design fiction in HCI research before contrasting the properties of imaginary abstracts with the properties of our example fictional research paper. We argue that there are clear merits and weaknesses to both approaches, but when used tactfully and carefully fictional research papers may further empower HCI’s burgeoning design discourse with compelling new methods.

AB - This paper considers how design fictions in the form of ‘imaginary abstracts’ can be extended into complete ‘fictional papers’. Imaginary abstracts are a type of design fiction that are usually included within the content of ‘real’ research papers, they comprise brief accounts of fictional problem frames, prototypes, user studies and findings. Design fiction abstracts have been proposed as a means to move beyond solutionism to explore the potential societal value and consequences of new HCI concepts. In this paper we contrast the properties of imaginary abstracts, with the properties of a published paper that presents fictional research, Game of Drones. Extending the notion of imaginary abstracts so that rather than including fictional abstracts within a ‘non-fiction’ research paper, Game of Drones is fiction from start to finish (except for the concluding paragraph where the fictional nature of the paper is revealed). In this paper we review the scope of design fiction in HCI research before contrasting the properties of imaginary abstracts with the properties of our example fictional research paper. We argue that there are clear merits and weaknesses to both approaches, but when used tactfully and carefully fictional research papers may further empower HCI’s burgeoning design discourse with compelling new methods.

KW - Design Fiction

KW - Design Futures

KW - Games

KW - Design Methods

U2 - 10.1145/2858036.2858446

DO - 10.1145/2858036.2858446

M3 - Conference contribution/Paper

SP - 4032

EP - 4043

BT - CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems

PB - ACM

CY - New York

Y2 - 7 May 2016 through 12 May 2016

ER -