Rights statement: © ACM, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems http://dx.doi.org/10.1145/2858036.2858446
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Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Pushing the limits of design fiction
T2 - CHI 2016
AU - Lindley, Joseph
AU - Coulton, Paul
N1 - © ACM, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems http://dx.doi.org/10.1145/2858036.2858446
PY - 2016/5/5
Y1 - 2016/5/5
N2 - This paper considers how design fictions in the form of ‘imaginary abstracts’ can be extended into complete ‘fictional papers’. Imaginary abstracts are a type of design fiction that are usually included within the content of ‘real’ research papers, they comprise brief accounts of fictional problem frames, prototypes, user studies and findings. Design fiction abstracts have been proposed as a means to move beyond solutionism to explore the potential societal value and consequences of new HCI concepts. In this paper we contrast the properties of imaginary abstracts, with the properties of a published paper that presents fictional research, Game of Drones. Extending the notion of imaginary abstracts so that rather than including fictional abstracts within a ‘non-fiction’ research paper, Game of Drones is fiction from start to finish (except for the concluding paragraph where the fictional nature of the paper is revealed). In this paper we review the scope of design fiction in HCI research before contrasting the properties of imaginary abstracts with the properties of our example fictional research paper. We argue that there are clear merits and weaknesses to both approaches, but when used tactfully and carefully fictional research papers may further empower HCI’s burgeoning design discourse with compelling new methods.
AB - This paper considers how design fictions in the form of ‘imaginary abstracts’ can be extended into complete ‘fictional papers’. Imaginary abstracts are a type of design fiction that are usually included within the content of ‘real’ research papers, they comprise brief accounts of fictional problem frames, prototypes, user studies and findings. Design fiction abstracts have been proposed as a means to move beyond solutionism to explore the potential societal value and consequences of new HCI concepts. In this paper we contrast the properties of imaginary abstracts, with the properties of a published paper that presents fictional research, Game of Drones. Extending the notion of imaginary abstracts so that rather than including fictional abstracts within a ‘non-fiction’ research paper, Game of Drones is fiction from start to finish (except for the concluding paragraph where the fictional nature of the paper is revealed). In this paper we review the scope of design fiction in HCI research before contrasting the properties of imaginary abstracts with the properties of our example fictional research paper. We argue that there are clear merits and weaknesses to both approaches, but when used tactfully and carefully fictional research papers may further empower HCI’s burgeoning design discourse with compelling new methods.
KW - Design Fiction
KW - Design Futures
KW - Games
KW - Design Methods
U2 - 10.1145/2858036.2858446
DO - 10.1145/2858036.2858446
M3 - Conference contribution/Paper
SP - 4032
EP - 4043
BT - CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
PB - ACM
CY - New York
Y2 - 7 May 2016 through 12 May 2016
ER -