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Reverse engineering using close range photogrammetry for additive manufactured reproduction of Egyptian artefacts and other objets d'art

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Reverse engineering using close range photogrammetry for additive manufactured reproduction of Egyptian artefacts and other objets d'art. / Kaufman, John; Rennie, Allan; Clement, Morag.

Proceedings of the ASME 2014 12th Biennial Conference on Engineering System Design and Analysis (ESDA 2014): Volume 1: Applied Mechanics; Automotive Systems; Biomedical Biotechnology Engineering; Computational Mechanics; Design; Digital Manufacturing; Education; Marine and Aerospace Applications. American Society of Mechanical Engineers (ASME), 2014. ESDA2014-20304.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Kaufman, J, Rennie, A & Clement, M 2014, Reverse engineering using close range photogrammetry for additive manufactured reproduction of Egyptian artefacts and other objets d'art. in Proceedings of the ASME 2014 12th Biennial Conference on Engineering System Design and Analysis (ESDA 2014): Volume 1: Applied Mechanics; Automotive Systems; Biomedical Biotechnology Engineering; Computational Mechanics; Design; Digital Manufacturing; Education; Marine and Aerospace Applications., ESDA2014-20304, American Society of Mechanical Engineers (ASME), ASME 2014 12th Biennial Conference on Engineering System Design and Analysis (ESDA 2014), Copenhagen, Denmark, 25/06/14. https://doi.org/10.1115/ESDA2014-20304

APA

Kaufman, J., Rennie, A., & Clement, M. (2014). Reverse engineering using close range photogrammetry for additive manufactured reproduction of Egyptian artefacts and other objets d'art. In Proceedings of the ASME 2014 12th Biennial Conference on Engineering System Design and Analysis (ESDA 2014): Volume 1: Applied Mechanics; Automotive Systems; Biomedical Biotechnology Engineering; Computational Mechanics; Design; Digital Manufacturing; Education; Marine and Aerospace Applications [ESDA2014-20304] American Society of Mechanical Engineers (ASME). https://doi.org/10.1115/ESDA2014-20304

Vancouver

Kaufman J, Rennie A, Clement M. Reverse engineering using close range photogrammetry for additive manufactured reproduction of Egyptian artefacts and other objets d'art. In Proceedings of the ASME 2014 12th Biennial Conference on Engineering System Design and Analysis (ESDA 2014): Volume 1: Applied Mechanics; Automotive Systems; Biomedical Biotechnology Engineering; Computational Mechanics; Design; Digital Manufacturing; Education; Marine and Aerospace Applications. American Society of Mechanical Engineers (ASME). 2014. ESDA2014-20304 https://doi.org/10.1115/ESDA2014-20304

Author

Kaufman, John ; Rennie, Allan ; Clement, Morag. / Reverse engineering using close range photogrammetry for additive manufactured reproduction of Egyptian artefacts and other objets d'art. Proceedings of the ASME 2014 12th Biennial Conference on Engineering System Design and Analysis (ESDA 2014): Volume 1: Applied Mechanics; Automotive Systems; Biomedical Biotechnology Engineering; Computational Mechanics; Design; Digital Manufacturing; Education; Marine and Aerospace Applications. American Society of Mechanical Engineers (ASME), 2014.

Bibtex

@inproceedings{b93779e982c74a598a75c9c56e4630c8,
title = "Reverse engineering using close range photogrammetry for additive manufactured reproduction of Egyptian artefacts and other objets d'art",
abstract = "Photogrammetry has been used for recording objects for well over one hundred and fifty years. This research considers how digital image capture can be used, with the aid of a medium range Digital SLR camera, and transformed into 3D virtual spatial images, and together with additive manufacturing (AM) technology, geometric representations of the original artefact can be fabricated. The research has focused on the use of photogrammetry as opposed to laser scanning (LS), investigating the shift from LS use to a Digital Single Lens Reflex (DSLR) camera exclusively.The basic photogrammetry equipment required is discussed, with the main objective being simplicity of execution for eventual realisation of physical products. As the processing power of computers has increased and become widely available, at affordable prices, software programs have improved, so it is now possible to digitally combine multi-view photographs, taken from 360°, into 3D virtual representational images. This has now led to the possibility of 3D images being created without LS intervention.Two methods of digital data capture are employed and discussed, together with the specific operating conditions in which to photograph the objects. The first part of the process was the acquisition of the digital data images using the DSLR camera. According to the type of processing software employed, some 60 – 150 images were taken from different angles, for the digital data sets needed for processing, ensuring that there was an image overlap of about 10-20%. The images were taken using a mid-range resolution of 4608 x 3074 pixels, on a Nikon 3100 DSLR camera. Three case studies are documented, the first being the reproduction of a small modern clay sculpture, whilst the other two case studies deal with 3000 year old Egyptian clay artefacts from the Kendal Museum, Cumbria (UK). All three objects were successfully recreated using AM technology, one was recreated on a Fused Deposition Modelling (FDM) printer, one on a Selective Laser Sintering (SLS) machine, and the third on a colour Selective Deposition Lamination (SDL) machine. It has been shown that with the use of a standard DSLR camera and the minimum amount of computer software manipulation, 2D images can be converted not only into 3D virtual video replicas but with the use of AM technology, into solid, geometric representation of the originals.",
keywords = "photogrammetry, DSLR cameras, reverse engineering, Additive Manufacturing, non-invasive reproduction, Fused Deposition Modelling, laser scanners, selective laser sintering, selective deposition lamination, 123D Catch, PhotoScan, Studio Pro4",
author = "John Kaufman and Allan Rennie and Morag Clement",
year = "2014",
month = jun,
doi = "10.1115/ESDA2014-20304",
language = "English",
isbn = "9780791845837",
booktitle = "Proceedings of the ASME 2014 12th Biennial Conference on Engineering System Design and Analysis (ESDA 2014)",
publisher = "American Society of Mechanical Engineers (ASME)",
note = "ASME 2014 12th Biennial Conference on Engineering System Design and Analysis (ESDA 2014) ; Conference date: 25-06-2014 Through 27-06-2014",

}

RIS

TY - GEN

T1 - Reverse engineering using close range photogrammetry for additive manufactured reproduction of Egyptian artefacts and other objets d'art

AU - Kaufman, John

AU - Rennie, Allan

AU - Clement, Morag

PY - 2014/6

Y1 - 2014/6

N2 - Photogrammetry has been used for recording objects for well over one hundred and fifty years. This research considers how digital image capture can be used, with the aid of a medium range Digital SLR camera, and transformed into 3D virtual spatial images, and together with additive manufacturing (AM) technology, geometric representations of the original artefact can be fabricated. The research has focused on the use of photogrammetry as opposed to laser scanning (LS), investigating the shift from LS use to a Digital Single Lens Reflex (DSLR) camera exclusively.The basic photogrammetry equipment required is discussed, with the main objective being simplicity of execution for eventual realisation of physical products. As the processing power of computers has increased and become widely available, at affordable prices, software programs have improved, so it is now possible to digitally combine multi-view photographs, taken from 360°, into 3D virtual representational images. This has now led to the possibility of 3D images being created without LS intervention.Two methods of digital data capture are employed and discussed, together with the specific operating conditions in which to photograph the objects. The first part of the process was the acquisition of the digital data images using the DSLR camera. According to the type of processing software employed, some 60 – 150 images were taken from different angles, for the digital data sets needed for processing, ensuring that there was an image overlap of about 10-20%. The images were taken using a mid-range resolution of 4608 x 3074 pixels, on a Nikon 3100 DSLR camera. Three case studies are documented, the first being the reproduction of a small modern clay sculpture, whilst the other two case studies deal with 3000 year old Egyptian clay artefacts from the Kendal Museum, Cumbria (UK). All three objects were successfully recreated using AM technology, one was recreated on a Fused Deposition Modelling (FDM) printer, one on a Selective Laser Sintering (SLS) machine, and the third on a colour Selective Deposition Lamination (SDL) machine. It has been shown that with the use of a standard DSLR camera and the minimum amount of computer software manipulation, 2D images can be converted not only into 3D virtual video replicas but with the use of AM technology, into solid, geometric representation of the originals.

AB - Photogrammetry has been used for recording objects for well over one hundred and fifty years. This research considers how digital image capture can be used, with the aid of a medium range Digital SLR camera, and transformed into 3D virtual spatial images, and together with additive manufacturing (AM) technology, geometric representations of the original artefact can be fabricated. The research has focused on the use of photogrammetry as opposed to laser scanning (LS), investigating the shift from LS use to a Digital Single Lens Reflex (DSLR) camera exclusively.The basic photogrammetry equipment required is discussed, with the main objective being simplicity of execution for eventual realisation of physical products. As the processing power of computers has increased and become widely available, at affordable prices, software programs have improved, so it is now possible to digitally combine multi-view photographs, taken from 360°, into 3D virtual representational images. This has now led to the possibility of 3D images being created without LS intervention.Two methods of digital data capture are employed and discussed, together with the specific operating conditions in which to photograph the objects. The first part of the process was the acquisition of the digital data images using the DSLR camera. According to the type of processing software employed, some 60 – 150 images were taken from different angles, for the digital data sets needed for processing, ensuring that there was an image overlap of about 10-20%. The images were taken using a mid-range resolution of 4608 x 3074 pixels, on a Nikon 3100 DSLR camera. Three case studies are documented, the first being the reproduction of a small modern clay sculpture, whilst the other two case studies deal with 3000 year old Egyptian clay artefacts from the Kendal Museum, Cumbria (UK). All three objects were successfully recreated using AM technology, one was recreated on a Fused Deposition Modelling (FDM) printer, one on a Selective Laser Sintering (SLS) machine, and the third on a colour Selective Deposition Lamination (SDL) machine. It has been shown that with the use of a standard DSLR camera and the minimum amount of computer software manipulation, 2D images can be converted not only into 3D virtual video replicas but with the use of AM technology, into solid, geometric representation of the originals.

KW - photogrammetry

KW - DSLR cameras

KW - reverse engineering

KW - Additive Manufacturing

KW - non-invasive reproduction

KW - Fused Deposition Modelling

KW - laser scanners

KW - selective laser sintering

KW - selective deposition lamination

KW - 123D Catch

KW - PhotoScan

KW - Studio Pro4

U2 - 10.1115/ESDA2014-20304

DO - 10.1115/ESDA2014-20304

M3 - Conference contribution/Paper

SN - 9780791845837

BT - Proceedings of the ASME 2014 12th Biennial Conference on Engineering System Design and Analysis (ESDA 2014)

PB - American Society of Mechanical Engineers (ASME)

T2 - ASME 2014 12th Biennial Conference on Engineering System Design and Analysis (ESDA 2014)

Y2 - 25 June 2014 through 27 June 2014

ER -