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Situated Immersion: The Living Room of the Future

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

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Situated Immersion: The Living Room of the Future. / Gradinar, Adrian; Lindley, Joseph; Coulton, Paul; Ian, Forrester; Stenton, Phil.

Adjunt Proceedings of TVX 2019. Figshare, 2019.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Gradinar, A, Lindley, J, Coulton, P, Ian, F & Stenton, P 2019, Situated Immersion: The Living Room of the Future. in Adjunt Proceedings of TVX 2019. Figshare, TVX 2019 - ACM International Conference on Interactive Experiences for Television and Online Video, Salford, United Kingdom, 5/06/19. <https://figshare.com/articles/Situated_Immersion_The_Living_Room_of_the_Future/8175293>

APA

Vancouver

Gradinar A, Lindley J, Coulton P, Ian F, Stenton P. Situated Immersion: The Living Room of the Future. In Adjunt Proceedings of TVX 2019. Figshare. 2019

Author

Gradinar, Adrian ; Lindley, Joseph ; Coulton, Paul ; Ian, Forrester ; Stenton, Phil. / Situated Immersion: The Living Room of the Future. Adjunt Proceedings of TVX 2019. Figshare, 2019.

Bibtex

@inproceedings{e4bfd79ee3ec4b4b86e547e9b99699eb,
title = "Situated Immersion: The Living Room of the Future",
abstract = "This paper presents the Living Room of the Future which explores new forms of immersive experience which utiliseObject Based Media to provision media that is personalised, adaptable, dynamic, and responsive. It builds upon previous research on Perceptive Media, Internet of Things Storytelling, and Experiential Futures which, in contrast to approaches that simply conflate immersion with increased visual fidelity, proposes subtle and nuanced ways to immerse audiences in a situated context. The room-sized prototype demonstrates this approach to immersion and includes connected devices that provide contextual data to personalise the media as well as physical elements that enhance the immersive experience.",
keywords = "Object Based Media, perceptive media, Internet of thing (IOT), Experiential Design Fiction",
author = "Adrian Gradinar and Joseph Lindley and Paul Coulton and Forrester Ian and Phil Stenton",
year = "2019",
month = jun,
day = "4",
language = "English",
booktitle = "Adjunt Proceedings of TVX 2019",
publisher = "Figshare",
note = "TVX 2019 - ACM International Conference on Interactive Experiences for Television and Online Video, TVX 2019 ; Conference date: 05-06-2019 Through 07-06-2019",
url = "https://tvx.acm.org/2019/",

}

RIS

TY - GEN

T1 - Situated Immersion: The Living Room of the Future

AU - Gradinar, Adrian

AU - Lindley, Joseph

AU - Coulton, Paul

AU - Ian, Forrester

AU - Stenton, Phil

PY - 2019/6/4

Y1 - 2019/6/4

N2 - This paper presents the Living Room of the Future which explores new forms of immersive experience which utiliseObject Based Media to provision media that is personalised, adaptable, dynamic, and responsive. It builds upon previous research on Perceptive Media, Internet of Things Storytelling, and Experiential Futures which, in contrast to approaches that simply conflate immersion with increased visual fidelity, proposes subtle and nuanced ways to immerse audiences in a situated context. The room-sized prototype demonstrates this approach to immersion and includes connected devices that provide contextual data to personalise the media as well as physical elements that enhance the immersive experience.

AB - This paper presents the Living Room of the Future which explores new forms of immersive experience which utiliseObject Based Media to provision media that is personalised, adaptable, dynamic, and responsive. It builds upon previous research on Perceptive Media, Internet of Things Storytelling, and Experiential Futures which, in contrast to approaches that simply conflate immersion with increased visual fidelity, proposes subtle and nuanced ways to immerse audiences in a situated context. The room-sized prototype demonstrates this approach to immersion and includes connected devices that provide contextual data to personalise the media as well as physical elements that enhance the immersive experience.

KW - Object Based Media

KW - perceptive media

KW - Internet of thing (IOT)

KW - Experiential Design Fiction

M3 - Conference contribution/Paper

BT - Adjunt Proceedings of TVX 2019

PB - Figshare

T2 - TVX 2019 - ACM International Conference on Interactive Experiences for Television and Online Video

Y2 - 5 June 2019 through 7 June 2019

ER -