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Situated Modeling: A Shape-Stamping Interface with Tangible Primitives

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Situated Modeling: A Shape-Stamping Interface with Tangible Primitives. / Lau, Manfred; Hirose, Masaki; Ohgawara, Akira et al.
TEI '12 Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction. New York: ACM, 2012. p. 275-282.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Lau, M, Hirose, M, Ohgawara, A, Mitani, J & Igarashi, T 2012, Situated Modeling: A Shape-Stamping Interface with Tangible Primitives. in TEI '12 Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction. ACM, New York, pp. 275-282. https://doi.org/10.1145/2148131.2148190

APA

Lau, M., Hirose, M., Ohgawara, A., Mitani, J., & Igarashi, T. (2012). Situated Modeling: A Shape-Stamping Interface with Tangible Primitives. In TEI '12 Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (pp. 275-282). ACM. https://doi.org/10.1145/2148131.2148190

Vancouver

Lau M, Hirose M, Ohgawara A, Mitani J, Igarashi T. Situated Modeling: A Shape-Stamping Interface with Tangible Primitives. In TEI '12 Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction. New York: ACM. 2012. p. 275-282 doi: 10.1145/2148131.2148190

Author

Lau, Manfred ; Hirose, Masaki ; Ohgawara, Akira et al. / Situated Modeling: A Shape-Stamping Interface with Tangible Primitives. TEI '12 Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction. New York : ACM, 2012. pp. 275-282

Bibtex

@inproceedings{b95e043022324ccfbb82d28ab297b804,
title = "Situated Modeling: A Shape-Stamping Interface with Tangible Primitives",
abstract = "Existing 3D sketching methods typically allow the user to draw in empty space which is imprecise and lacks tactile feedback. We introduce a shape-stamping interface where users can model with tangible 3D primitive shapes. Each of these shapes represents a copy or a fragment of the construction material. Instead of modeling in empty space, these shapes allow us to use the real-world environment and other existing objects as a tangible guide during 3D modeling. We call this approach Situated Modeling: users can create new real-sized 3D objects directly in 3D space while using the nearby existing objects as the ultimate reference. We also describe a two-handed shape-stamping technique for stamping with tactile feedback. We show a variety of doit-yourself furniture and household products designed with our system, and perform a user study to compare our method with a related AR-based modeling system.",
author = "Manfred Lau and Masaki Hirose and Akira Ohgawara and Jun Mitani and Takeo Igarashi",
year = "2012",
doi = "10.1145/2148131.2148190",
language = "English",
isbn = "978-1-4503-1174-8",
pages = "275--282",
booktitle = "TEI '12 Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Situated Modeling: A Shape-Stamping Interface with Tangible Primitives

AU - Lau, Manfred

AU - Hirose, Masaki

AU - Ohgawara, Akira

AU - Mitani, Jun

AU - Igarashi, Takeo

PY - 2012

Y1 - 2012

N2 - Existing 3D sketching methods typically allow the user to draw in empty space which is imprecise and lacks tactile feedback. We introduce a shape-stamping interface where users can model with tangible 3D primitive shapes. Each of these shapes represents a copy or a fragment of the construction material. Instead of modeling in empty space, these shapes allow us to use the real-world environment and other existing objects as a tangible guide during 3D modeling. We call this approach Situated Modeling: users can create new real-sized 3D objects directly in 3D space while using the nearby existing objects as the ultimate reference. We also describe a two-handed shape-stamping technique for stamping with tactile feedback. We show a variety of doit-yourself furniture and household products designed with our system, and perform a user study to compare our method with a related AR-based modeling system.

AB - Existing 3D sketching methods typically allow the user to draw in empty space which is imprecise and lacks tactile feedback. We introduce a shape-stamping interface where users can model with tangible 3D primitive shapes. Each of these shapes represents a copy or a fragment of the construction material. Instead of modeling in empty space, these shapes allow us to use the real-world environment and other existing objects as a tangible guide during 3D modeling. We call this approach Situated Modeling: users can create new real-sized 3D objects directly in 3D space while using the nearby existing objects as the ultimate reference. We also describe a two-handed shape-stamping technique for stamping with tactile feedback. We show a variety of doit-yourself furniture and household products designed with our system, and perform a user study to compare our method with a related AR-based modeling system.

U2 - 10.1145/2148131.2148190

DO - 10.1145/2148131.2148190

M3 - Conference contribution/Paper

SN - 978-1-4503-1174-8

SP - 275

EP - 282

BT - TEI '12 Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction

PB - ACM

CY - New York

ER -