Rights statement: © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3334480.3381059
Accepted author manuscript, 942 KB, PDF document
Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License
Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - SketCHI 3.0
T2 - Hands-on special interest group on sketching education in HCI
AU - Sturdee, M.
AU - Lewis, Makayla
AU - Méndez, G.G.
AU - Phoa, J.
AU - Hoang, T.
AU - Carpendale, S.
N1 - © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3334480.3381059
PY - 2020/5/13
Y1 - 2020/5/13
N2 - Whilst studying Human-Computer Interaction, students and work-place learners rarely encounter sketching, yet such practice has been shown to improve cognitive processes and increase retention of information. Additionally, it is a valuable method of ideation and communication for both subjective and group-based projects. We propose further integration of sketching practice within HCI and computer science curricula, both to preserve this valuable skill for use in research and industry, and to widen the perspectives of those working with subjects often seen as grounded in code or logic. SketCHI #3 will bring together those interested in enhancing student's and colleagues experience in a hands-on meeting of minds and sketching, with the aim to share best practice and knowledge for those interested in expanding our views on education in the field, and to co-create a Sketching in HCI education plan with a body of knowledge.
AB - Whilst studying Human-Computer Interaction, students and work-place learners rarely encounter sketching, yet such practice has been shown to improve cognitive processes and increase retention of information. Additionally, it is a valuable method of ideation and communication for both subjective and group-based projects. We propose further integration of sketching practice within HCI and computer science curricula, both to preserve this valuable skill for use in research and industry, and to widen the perspectives of those working with subjects often seen as grounded in code or logic. SketCHI #3 will bring together those interested in enhancing student's and colleagues experience in a hands-on meeting of minds and sketching, with the aim to share best practice and knowledge for those interested in expanding our views on education in the field, and to co-create a Sketching in HCI education plan with a body of knowledge.
KW - Drawing
KW - Hci
KW - Sketching
KW - Visual thinking
KW - Computation theory
KW - Human computer interaction
KW - Human engineering
KW - Industrial research
KW - Best practices
KW - Body of knowledge
KW - Cognitive process
KW - Computer science curricula
KW - Group-based
KW - Hci educations
KW - Special interest groups
KW - Work place
KW - Students
U2 - 10.1145/3334480.3381059
DO - 10.1145/3334480.3381059
M3 - Conference contribution/Paper
SN - 9781450368193
SP - 1
EP - 4
BT - CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
PB - ACM
CY - New York
ER -