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Supporting (Mobile) User Experience at a Rural Village ‘Scarecrow Festival’: A Formative Study of a Geolocated Photo Mashup Utilising a Situated Display

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Supporting (Mobile) User Experience at a Rural Village ‘Scarecrow Festival’: A Formative Study of a Geolocated Photo Mashup Utilising a Situated Display. / Cheverst, Keith; Coulton, Paul; Bamford, William et al.
2008. Paper presented at Mobile Interaction in the Real World, Amsterdam.

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

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@conference{de2c944d94a745a581e87e698d97026a,
title = "Supporting (Mobile) User Experience at a Rural Village {\textquoteleft}Scarecrow Festival{\textquoteright}: A Formative Study of a Geolocated Photo Mashup Utilising a Situated Display",
abstract = "In this paper, we describe a novel application focus for the web2.0 paradigm of user generated mashups of geo-tagged photos, Here we are interested in photos captured by multiple participants (via their mobile phones) at a community event. Typically, current approaches focus on the production of a digital artefact, viewable on a web page, which supports a post-event reviewing activity, e.g. enabling a user to view photos (taken at the event) geolocated on a Google map backdrop. Our approach – investigated through the use of an exploratory prototype – supports participants at a community event as it takes place. The particular community event studied in this paper is that of a {\textquoteleft}Scarecrow Festival{\textquoteright} held by a rural village in the North of England. The prototype received positive feedback from attendees of the event including those who took and uploaded photos and those who watched the photos appear {\textquoteleft}live{\textquoteright} on the mashup presented on a situated display in the event{\textquoteright}s {\textquoteleft}Big Tent{\textquoteright}.",
keywords = "Technology Probe, situated display, community, interaction, content sharing, deployment, field study, digital photos",
author = "Keith Cheverst and Paul Coulton and William Bamford and Nick Taylor",
year = "2008",
month = sep,
day = "2",
language = "English",
note = "Mobile Interaction in the Real World ; Conference date: 02-09-2008",

}

RIS

TY - CONF

T1 - Supporting (Mobile) User Experience at a Rural Village ‘Scarecrow Festival’: A Formative Study of a Geolocated Photo Mashup Utilising a Situated Display

AU - Cheverst, Keith

AU - Coulton, Paul

AU - Bamford, William

AU - Taylor, Nick

PY - 2008/9/2

Y1 - 2008/9/2

N2 - In this paper, we describe a novel application focus for the web2.0 paradigm of user generated mashups of geo-tagged photos, Here we are interested in photos captured by multiple participants (via their mobile phones) at a community event. Typically, current approaches focus on the production of a digital artefact, viewable on a web page, which supports a post-event reviewing activity, e.g. enabling a user to view photos (taken at the event) geolocated on a Google map backdrop. Our approach – investigated through the use of an exploratory prototype – supports participants at a community event as it takes place. The particular community event studied in this paper is that of a ‘Scarecrow Festival’ held by a rural village in the North of England. The prototype received positive feedback from attendees of the event including those who took and uploaded photos and those who watched the photos appear ‘live’ on the mashup presented on a situated display in the event’s ‘Big Tent’.

AB - In this paper, we describe a novel application focus for the web2.0 paradigm of user generated mashups of geo-tagged photos, Here we are interested in photos captured by multiple participants (via their mobile phones) at a community event. Typically, current approaches focus on the production of a digital artefact, viewable on a web page, which supports a post-event reviewing activity, e.g. enabling a user to view photos (taken at the event) geolocated on a Google map backdrop. Our approach – investigated through the use of an exploratory prototype – supports participants at a community event as it takes place. The particular community event studied in this paper is that of a ‘Scarecrow Festival’ held by a rural village in the North of England. The prototype received positive feedback from attendees of the event including those who took and uploaded photos and those who watched the photos appear ‘live’ on the mashup presented on a situated display in the event’s ‘Big Tent’.

KW - Technology Probe

KW - situated display

KW - community

KW - interaction

KW - content sharing

KW - deployment

KW - field study

KW - digital photos

M3 - Conference paper

T2 - Mobile Interaction in the Real World

Y2 - 2 September 2008

ER -