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Tactile Mesh Saliency: a brief synopsis

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Tactile Mesh Saliency: a brief synopsis. / Lau, Manfred Chung Man; Dev, Kapil.
Computer Graphics and Visual Computing (CGVC). ed. / Cagatay Turkay; Tao Ruan Wan. The Eurographics Association, 2016.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Lau, MCM & Dev, K 2016, Tactile Mesh Saliency: a brief synopsis. in C Turkay & TR Wan (eds), Computer Graphics and Visual Computing (CGVC). The Eurographics Association. https://doi.org/10.2312/cgvc.20161302

APA

Lau, M. C. M., & Dev, K. (2016). Tactile Mesh Saliency: a brief synopsis. In C. Turkay, & T. R. Wan (Eds.), Computer Graphics and Visual Computing (CGVC) The Eurographics Association. https://doi.org/10.2312/cgvc.20161302

Vancouver

Lau MCM, Dev K. Tactile Mesh Saliency: a brief synopsis. In Turkay C, Wan TR, editors, Computer Graphics and Visual Computing (CGVC). The Eurographics Association. 2016 doi: 10.2312/cgvc.20161302

Author

Lau, Manfred Chung Man ; Dev, Kapil. / Tactile Mesh Saliency : a brief synopsis. Computer Graphics and Visual Computing (CGVC). editor / Cagatay Turkay ; Tao Ruan Wan. The Eurographics Association, 2016.

Bibtex

@inproceedings{7529ffda54ad4e95991e8c4bb806a79b,
title = "Tactile Mesh Saliency: a brief synopsis",
abstract = "This work has previously been published [LDS 16] and this extended abstract provides a synopsis for further discussion at the UK CGVC 2016 conference. We introduce the concept of tactile mesh saliency, where tactile salient points on a virtual mesh are those that a human is more likely to grasp, press, or touch if the mesh were a real-world object. We solve the problem of taking as input a 3D mesh and computing the tactile saliency of every mesh vertex. The key to solving this problem is in a new formulation that combines deep learning and learning-to-rank methods to compute a tactile saliency measure. Finally, we discuss possibilities for future work.",
author = "Lau, {Manfred Chung Man} and Kapil Dev",
year = "2016",
month = sep,
day = "15",
doi = "10.2312/cgvc.20161302",
language = "English",
isbn = "9783038680222",
editor = "Cagatay Turkay and Wan, {Tao Ruan}",
booktitle = "Computer Graphics and Visual Computing (CGVC)",
publisher = "The Eurographics Association",

}

RIS

TY - GEN

T1 - Tactile Mesh Saliency

T2 - a brief synopsis

AU - Lau, Manfred Chung Man

AU - Dev, Kapil

PY - 2016/9/15

Y1 - 2016/9/15

N2 - This work has previously been published [LDS 16] and this extended abstract provides a synopsis for further discussion at the UK CGVC 2016 conference. We introduce the concept of tactile mesh saliency, where tactile salient points on a virtual mesh are those that a human is more likely to grasp, press, or touch if the mesh were a real-world object. We solve the problem of taking as input a 3D mesh and computing the tactile saliency of every mesh vertex. The key to solving this problem is in a new formulation that combines deep learning and learning-to-rank methods to compute a tactile saliency measure. Finally, we discuss possibilities for future work.

AB - This work has previously been published [LDS 16] and this extended abstract provides a synopsis for further discussion at the UK CGVC 2016 conference. We introduce the concept of tactile mesh saliency, where tactile salient points on a virtual mesh are those that a human is more likely to grasp, press, or touch if the mesh were a real-world object. We solve the problem of taking as input a 3D mesh and computing the tactile saliency of every mesh vertex. The key to solving this problem is in a new formulation that combines deep learning and learning-to-rank methods to compute a tactile saliency measure. Finally, we discuss possibilities for future work.

U2 - 10.2312/cgvc.20161302

DO - 10.2312/cgvc.20161302

M3 - Conference contribution/Paper

SN - 9783038680222

BT - Computer Graphics and Visual Computing (CGVC)

A2 - Turkay, Cagatay

A2 - Wan, Tao Ruan

PB - The Eurographics Association

ER -