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The effect of induced hearing loss on a sense of presence : implications for immersive virtual environments.

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The effect of induced hearing loss on a sense of presence : implications for immersive virtual environments. / Murray, Craig; Arnold, Paul; Thornton, Ben.
In: Presence: Teleoperators and Virtual Environments, Vol. 9, No. 2, 04.2000, p. 137-148.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Murray, C, Arnold, P & Thornton, B 2000, 'The effect of induced hearing loss on a sense of presence : implications for immersive virtual environments.', Presence: Teleoperators and Virtual Environments, vol. 9, no. 2, pp. 137-148. https://doi.org/10.1162/105474600566682

APA

Vancouver

Murray C, Arnold P, Thornton B. The effect of induced hearing loss on a sense of presence : implications for immersive virtual environments. Presence: Teleoperators and Virtual Environments. 2000 Apr;9(2):137-148. doi: 10.1162/105474600566682

Author

Murray, Craig ; Arnold, Paul ; Thornton, Ben. / The effect of induced hearing loss on a sense of presence : implications for immersive virtual environments. In: Presence: Teleoperators and Virtual Environments. 2000 ; Vol. 9, No. 2. pp. 137-148.

Bibtex

@article{efde94fd0c7b44ec9c0db56440a00581,
title = "The effect of induced hearing loss on a sense of presence : implications for immersive virtual environments.",
abstract = "Gilkey and Weisenberger (1995) discussed the experience of sound and its importance for a sense of presence within an encompassing virtual environment. In this paper, we develop Gilkey and Weisenberger's work in three ways. Firstly, we review theoretical work regarding the role of auditory information in perceptual experience. Secondly, we report on previous empirical studies of induced hearing loss that have implicitly addressed issues pertinent to an understanding of presence in virtual environments. We draw on this work to further inform the theoretical contribution made to the study of presence with regards to auditory experience. Thirdly, we report our empirical work on induced hearing loss, addressing issues associated with presence using both qualitative and quantitative methodologies. We report our findings and discuss methodological issues surrounding the investigation of presence. This work found that participants have difficulty in expressing their experience within the constraints of more-traditional research methods. Evidence emerged of different forms of presence experience, including, in our terminology, social, environmentally anchored, and self-presence. Finally, we discuss the implications of this work for the development of immersive virtual environments.",
author = "Craig Murray and Paul Arnold and Ben Thornton",
year = "2000",
month = apr,
doi = "10.1162/105474600566682",
language = "English",
volume = "9",
pages = "137--148",
journal = "Presence: Teleoperators and Virtual Environments",
issn = "1054-7460",
publisher = "MIT Press Journals",
number = "2",

}

RIS

TY - JOUR

T1 - The effect of induced hearing loss on a sense of presence : implications for immersive virtual environments.

AU - Murray, Craig

AU - Arnold, Paul

AU - Thornton, Ben

PY - 2000/4

Y1 - 2000/4

N2 - Gilkey and Weisenberger (1995) discussed the experience of sound and its importance for a sense of presence within an encompassing virtual environment. In this paper, we develop Gilkey and Weisenberger's work in three ways. Firstly, we review theoretical work regarding the role of auditory information in perceptual experience. Secondly, we report on previous empirical studies of induced hearing loss that have implicitly addressed issues pertinent to an understanding of presence in virtual environments. We draw on this work to further inform the theoretical contribution made to the study of presence with regards to auditory experience. Thirdly, we report our empirical work on induced hearing loss, addressing issues associated with presence using both qualitative and quantitative methodologies. We report our findings and discuss methodological issues surrounding the investigation of presence. This work found that participants have difficulty in expressing their experience within the constraints of more-traditional research methods. Evidence emerged of different forms of presence experience, including, in our terminology, social, environmentally anchored, and self-presence. Finally, we discuss the implications of this work for the development of immersive virtual environments.

AB - Gilkey and Weisenberger (1995) discussed the experience of sound and its importance for a sense of presence within an encompassing virtual environment. In this paper, we develop Gilkey and Weisenberger's work in three ways. Firstly, we review theoretical work regarding the role of auditory information in perceptual experience. Secondly, we report on previous empirical studies of induced hearing loss that have implicitly addressed issues pertinent to an understanding of presence in virtual environments. We draw on this work to further inform the theoretical contribution made to the study of presence with regards to auditory experience. Thirdly, we report our empirical work on induced hearing loss, addressing issues associated with presence using both qualitative and quantitative methodologies. We report our findings and discuss methodological issues surrounding the investigation of presence. This work found that participants have difficulty in expressing their experience within the constraints of more-traditional research methods. Evidence emerged of different forms of presence experience, including, in our terminology, social, environmentally anchored, and self-presence. Finally, we discuss the implications of this work for the development of immersive virtual environments.

U2 - 10.1162/105474600566682

DO - 10.1162/105474600566682

M3 - Journal article

VL - 9

SP - 137

EP - 148

JO - Presence: Teleoperators and Virtual Environments

JF - Presence: Teleoperators and Virtual Environments

SN - 1054-7460

IS - 2

ER -