Rights statement: © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video 2019 https://dl.acm.org/doi/abs/10.1145/3317697.3323360
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Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - The Living Room of the Future
AU - Sailaja, Neelima
AU - Crabtree, Andy
AU - Colley, James
AU - Gradinar, Adrian
AU - Coulton, Paul
AU - Ian, Forrester
AU - Kerlin, Lianne
AU - Stenton, Phil
N1 - © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video 2019 https://dl.acm.org/doi/abs/10.1145/3317697.3323360
PY - 2019/6/5
Y1 - 2019/6/5
N2 - Emergent media services are turning towards the use of audience data to deliver more personalised and immersive experiences. We present the Living Room of the Future (LRoTF), an embodied design fiction built to both showcase future adaptive physically immersive media experiences exploiting the Internet of Things (IoT) and to probe the adoption challenges confronting their uptake in everyday life. Our results show that audiences have a predominantly positive response to the LRoTF but nevertheless entertain significant reservations about adopting adaptive physically immersive media experiences that exploit their personal data. We examine ‘user’ reasoning to elaborate a spectrum of adoption challenges that confront the uptake of adaptive physically immersive media experiences in everyday life. These challenges include data legibility, privacy concerns and potential dystopias, concerns over agency and control, the social need for customisation, value trade-off and lack of trust.
AB - Emergent media services are turning towards the use of audience data to deliver more personalised and immersive experiences. We present the Living Room of the Future (LRoTF), an embodied design fiction built to both showcase future adaptive physically immersive media experiences exploiting the Internet of Things (IoT) and to probe the adoption challenges confronting their uptake in everyday life. Our results show that audiences have a predominantly positive response to the LRoTF but nevertheless entertain significant reservations about adopting adaptive physically immersive media experiences that exploit their personal data. We examine ‘user’ reasoning to elaborate a spectrum of adoption challenges that confront the uptake of adaptive physically immersive media experiences in everyday life. These challenges include data legibility, privacy concerns and potential dystopias, concerns over agency and control, the social need for customisation, value trade-off and lack of trust.
KW - Object Based Media
KW - Internet of Things
KW - personal data
KW - immersive media experience
KW - Adoption
U2 - 10.1145/3317697.3323360
DO - 10.1145/3317697.3323360
M3 - Conference contribution/Paper
SN - 9781450360173
SP - 95
EP - 107
BT - TVX 2019
PB - ACM
T2 - TVX 2019 - ACM International Conference on Interactive Experiences for Television and Online Video
Y2 - 5 June 2019 through 7 June 2019
ER -