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    Rights statement: © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video 2019 https://dl.acm.org/doi/abs/10.1145/3317697.3323360

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The Living Room of the Future

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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The Living Room of the Future. / Sailaja, Neelima; Crabtree, Andy; Colley, James et al.
TVX 2019: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video. ACM, 2019. p. 95-107.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Sailaja, N, Crabtree, A, Colley, J, Gradinar, A, Coulton, P, Ian, F, Kerlin, L & Stenton, P 2019, The Living Room of the Future. in TVX 2019: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video. ACM, pp. 95-107, TVX 2019 - ACM International Conference on Interactive Experiences for Television and Online Video, Salford, United Kingdom, 5/06/19. https://doi.org/10.1145/3317697.3323360

APA

Sailaja, N., Crabtree, A., Colley, J., Gradinar, A., Coulton, P., Ian, F., Kerlin, L., & Stenton, P. (2019). The Living Room of the Future. In TVX 2019: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 95-107). ACM. https://doi.org/10.1145/3317697.3323360

Vancouver

Sailaja N, Crabtree A, Colley J, Gradinar A, Coulton P, Ian F et al. The Living Room of the Future. In TVX 2019: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video. ACM. 2019. p. 95-107 doi: 10.1145/3317697.3323360

Author

Sailaja, Neelima ; Crabtree, Andy ; Colley, James et al. / The Living Room of the Future. TVX 2019: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video. ACM, 2019. pp. 95-107

Bibtex

@inproceedings{a40e7282c1a140c59046e81d50087ddf,
title = "The Living Room of the Future",
abstract = "Emergent media services are turning towards the use of audience data to deliver more personalised and immersive experiences. We present the Living Room of the Future (LRoTF), an embodied design fiction built to both showcase future adaptive physically immersive media experiences exploiting the Internet of Things (IoT) and to probe the adoption challenges confronting their uptake in everyday life. Our results show that audiences have a predominantly positive response to the LRoTF but nevertheless entertain significant reservations about adopting adaptive physically immersive media experiences that exploit their personal data. We examine {\textquoteleft}user{\textquoteright} reasoning to elaborate a spectrum of adoption challenges that confront the uptake of adaptive physically immersive media experiences in everyday life. These challenges include data legibility, privacy concerns and potential dystopias, concerns over agency and control, the social need for customisation, value trade-off and lack of trust.",
keywords = "Object Based Media, Internet of Things, personal data, immersive media experience, Adoption",
author = "Neelima Sailaja and Andy Crabtree and James Colley and Adrian Gradinar and Paul Coulton and Forrester Ian and Lianne Kerlin and Phil Stenton",
note = "{\textcopyright} ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video 2019 https://dl.acm.org/doi/abs/10.1145/3317697.3323360; TVX 2019 - ACM International Conference on Interactive Experiences for Television and Online Video, TVX 2019 ; Conference date: 05-06-2019 Through 07-06-2019",
year = "2019",
month = jun,
day = "5",
doi = "10.1145/3317697.3323360",
language = "English",
isbn = "9781450360173",
pages = "95--107",
booktitle = "TVX 2019",
publisher = "ACM",
url = "https://tvx.acm.org/2019/",

}

RIS

TY - GEN

T1 - The Living Room of the Future

AU - Sailaja, Neelima

AU - Crabtree, Andy

AU - Colley, James

AU - Gradinar, Adrian

AU - Coulton, Paul

AU - Ian, Forrester

AU - Kerlin, Lianne

AU - Stenton, Phil

N1 - © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video 2019 https://dl.acm.org/doi/abs/10.1145/3317697.3323360

PY - 2019/6/5

Y1 - 2019/6/5

N2 - Emergent media services are turning towards the use of audience data to deliver more personalised and immersive experiences. We present the Living Room of the Future (LRoTF), an embodied design fiction built to both showcase future adaptive physically immersive media experiences exploiting the Internet of Things (IoT) and to probe the adoption challenges confronting their uptake in everyday life. Our results show that audiences have a predominantly positive response to the LRoTF but nevertheless entertain significant reservations about adopting adaptive physically immersive media experiences that exploit their personal data. We examine ‘user’ reasoning to elaborate a spectrum of adoption challenges that confront the uptake of adaptive physically immersive media experiences in everyday life. These challenges include data legibility, privacy concerns and potential dystopias, concerns over agency and control, the social need for customisation, value trade-off and lack of trust.

AB - Emergent media services are turning towards the use of audience data to deliver more personalised and immersive experiences. We present the Living Room of the Future (LRoTF), an embodied design fiction built to both showcase future adaptive physically immersive media experiences exploiting the Internet of Things (IoT) and to probe the adoption challenges confronting their uptake in everyday life. Our results show that audiences have a predominantly positive response to the LRoTF but nevertheless entertain significant reservations about adopting adaptive physically immersive media experiences that exploit their personal data. We examine ‘user’ reasoning to elaborate a spectrum of adoption challenges that confront the uptake of adaptive physically immersive media experiences in everyday life. These challenges include data legibility, privacy concerns and potential dystopias, concerns over agency and control, the social need for customisation, value trade-off and lack of trust.

KW - Object Based Media

KW - Internet of Things

KW - personal data

KW - immersive media experience

KW - Adoption

U2 - 10.1145/3317697.3323360

DO - 10.1145/3317697.3323360

M3 - Conference contribution/Paper

SN - 9781450360173

SP - 95

EP - 107

BT - TVX 2019

PB - ACM

T2 - TVX 2019 - ACM International Conference on Interactive Experiences for Television and Online Video

Y2 - 5 June 2019 through 7 June 2019

ER -