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The Ruskin AR Experiences (Windermere Science Festival)

Research output: Exhibits, objects and web-based outputsDigital or Visual Products

Published
Publication date11/05/2025
<mark>Original language</mark>English
EventWindermere Science Festival - Windermere Jetty Museum, Windermere, United Kingdom
Duration: 10/05/202511/05/2025
https://www.windermeresciencefestival.org/

Festival

FestivalWindermere Science Festival
Country/TerritoryUnited Kingdom
CityWindermere
Period10/05/2511/05/25
Internet address

Abstract

This project focuses on exploring the legacy of John Ruskin by utilising Virtual and Augmented Reality (VR/AR) and Artificial Intelligence (AI) to provide a unique platform to display and explore his works. The Ruskin showcased interactive Augmented-Reality and Virtual-Reality experiences at Windermere Science Festival (10-11 May 2025), a festival delivering engaging science from cutting-edge research for families and the public. Ruskin is recognised as one of the earliest thinkers to observe the impact of human activities upon a changing climate. Using Augmented Reality and individual VR headsets, visitors explored Ruskin’s works and ideas in relation to nature and the environment as never before.

The Ruskin showcased Augmented-Reality experiences, such as an interactive cyanometer on an iPad to identify and measure the colour blue in skies. The Ruskin also exhibited a range of AR experiences using iPads with specially designed postcards displaying related works from The Collection. Each postcard displayed one work from The Collection with a QR code linking it to a related photographic image from today. Presenting works from The Collection through the immersive experiences of AR and VR highlights the ongoing relevance of Ruskin’s ideas – from education to environmentalism – to the challenges of today’s modern world.

The exhibit builds upon The Ruskin’s recent development of digital innovative technologies to find new ways of engaging audiences.