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Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta‐analysis of their use and effectiveness

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Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta‐analysis of their use and effectiveness. / Eve, Zarah; Turner, Martin; Basilio, Daniela Di et al.
In: Clinical Psychology & Psychotherapy, Vol. 31, No. 1, e2938, 26.01.2024.

Research output: Contribution to Journal/MagazineReview articlepeer-review

Harvard

Eve, Z, Turner, M, Basilio, DD, Harkin, B, Yates, A, Persson, S, Henry, J, Williams, A, Walton, G, Jones, MV, Whitley, C & Craddock, N 2024, 'Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta‐analysis of their use and effectiveness', Clinical Psychology & Psychotherapy, vol. 31, no. 1, e2938. https://doi.org/10.1002/cpp.2938

APA

Eve, Z., Turner, M., Basilio, D. D., Harkin, B., Yates, A., Persson, S., Henry, J., Williams, A., Walton, G., Jones, M. V., Whitley, C., & Craddock, N. (2024). Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta‐analysis of their use and effectiveness. Clinical Psychology & Psychotherapy, 31(1), Article e2938. https://doi.org/10.1002/cpp.2938

Vancouver

Eve Z, Turner M, Basilio DD, Harkin B, Yates A, Persson S et al. Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta‐analysis of their use and effectiveness. Clinical Psychology & Psychotherapy. 2024 Jan 26;31(1):e2938. Epub 2023 Nov 28. doi: 10.1002/cpp.2938

Author

Bibtex

@article{8e43dadd6e1149b9a9d622aac2e24833,
title = "Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta‐analysis of their use and effectiveness",
abstract = "Objective: The development of serious games for mental wellbeing is a topic of growing interest. The increase in acceptance of games as a mainstream entertainment medium combined with the immersive qualities of games provides opportunities for meaningful support and intervention in mental wellbeing. Method: We conducted a systematic review and exploratory meta-analysis to examine if aspects of the interventions influenced outcomes as measured via overall effect sizes. We employed a multilevel meta-analytic approach to accommodate the interdependency of effect sizes (18 effect sizes from 14 studies, with 2027 participants). Results: Overall, the main effect for gaming interventions on any outcome variable was small to medium sized, d =.35 (confidence interval [.23, 47], p <.001). Results revealed that the only significant moderator was the nature of the intervention. Specifically, only interventions that included a rational emotional behavioural focus significantly predicted an improvement in depression and/or anxiety in participants. Conclusion: The findings reveal promising effects for therapeutic games for mental health, but replications are needed, alongside the addressing of methodological and procedural concerns.",
keywords = "anxiety, depression, meta-analysis, serious games, systematic review",
author = "Zarah Eve and Martin Turner and Basilio, {Daniela Di} and Benjamin Harkin and Alan Yates and Sofia Persson and John Henry and Ashley Williams and Geoff Walton and Jones, {Marc V.} and Charlotte Whitley and Nathan Craddock",
year = "2024",
month = jan,
day = "26",
doi = "10.1002/cpp.2938",
language = "English",
volume = "31",
journal = "Clinical Psychology & Psychotherapy",
number = "1",

}

RIS

TY - JOUR

T1 - Therapeutic games to reduce anxiety and depression in young people

T2 - A systematic review and exploratory meta‐analysis of their use and effectiveness

AU - Eve, Zarah

AU - Turner, Martin

AU - Basilio, Daniela Di

AU - Harkin, Benjamin

AU - Yates, Alan

AU - Persson, Sofia

AU - Henry, John

AU - Williams, Ashley

AU - Walton, Geoff

AU - Jones, Marc V.

AU - Whitley, Charlotte

AU - Craddock, Nathan

PY - 2024/1/26

Y1 - 2024/1/26

N2 - Objective: The development of serious games for mental wellbeing is a topic of growing interest. The increase in acceptance of games as a mainstream entertainment medium combined with the immersive qualities of games provides opportunities for meaningful support and intervention in mental wellbeing. Method: We conducted a systematic review and exploratory meta-analysis to examine if aspects of the interventions influenced outcomes as measured via overall effect sizes. We employed a multilevel meta-analytic approach to accommodate the interdependency of effect sizes (18 effect sizes from 14 studies, with 2027 participants). Results: Overall, the main effect for gaming interventions on any outcome variable was small to medium sized, d =.35 (confidence interval [.23, 47], p <.001). Results revealed that the only significant moderator was the nature of the intervention. Specifically, only interventions that included a rational emotional behavioural focus significantly predicted an improvement in depression and/or anxiety in participants. Conclusion: The findings reveal promising effects for therapeutic games for mental health, but replications are needed, alongside the addressing of methodological and procedural concerns.

AB - Objective: The development of serious games for mental wellbeing is a topic of growing interest. The increase in acceptance of games as a mainstream entertainment medium combined with the immersive qualities of games provides opportunities for meaningful support and intervention in mental wellbeing. Method: We conducted a systematic review and exploratory meta-analysis to examine if aspects of the interventions influenced outcomes as measured via overall effect sizes. We employed a multilevel meta-analytic approach to accommodate the interdependency of effect sizes (18 effect sizes from 14 studies, with 2027 participants). Results: Overall, the main effect for gaming interventions on any outcome variable was small to medium sized, d =.35 (confidence interval [.23, 47], p <.001). Results revealed that the only significant moderator was the nature of the intervention. Specifically, only interventions that included a rational emotional behavioural focus significantly predicted an improvement in depression and/or anxiety in participants. Conclusion: The findings reveal promising effects for therapeutic games for mental health, but replications are needed, alongside the addressing of methodological and procedural concerns.

KW - anxiety

KW - depression

KW - meta-analysis

KW - serious games

KW - systematic review

U2 - 10.1002/cpp.2938

DO - 10.1002/cpp.2938

M3 - Review article

VL - 31

JO - Clinical Psychology & Psychotherapy

JF - Clinical Psychology & Psychotherapy

IS - 1

M1 - e2938

ER -