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  • OA-2014-10-UIST-Combiner

    Rights statement: This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of Record was published in UIST '14 which can be found at: http://dx.doi.org/10.1145/2642918.2647351

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Through the combining glass

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Published
  • Diego Martinez Plasencia
  • Florent Berthaut
  • Abhijit Karnik
  • Sriram Subramanian
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Publication date10/2014
Host publicationUIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology
Place of PublicationNew York
PublisherACM
Pages341-350
Number of pages10
ISBN (print)9781450330695
<mark>Original language</mark>English

Abstract

Reflective optical combiners like beam splitters and two way mirrors are used in AR to overlap digital contents on the users' hands or bodies. Augmentations are usually unidirectional, either reflecting virtual contents on the user's body (Situated Augmented Reality) or augmenting user's reflections with digital contents (AR mirrors). But many other novel possibilities remain unexplored. For example, users' hands, reflected inside a museum AR cabinet, can allow visitors to interact with the artifacts exhibited. Projecting on the user's hands as their reflection cuts through the objects can be used to reveal objects' internals. Augmentations from both sides are blended by the combiner, so they are consistently seen by any number of users, independently of their location or, even, the side of the combiner through which they are looking. This paper explores the potential of optical combiners to merge the space in front and behind them. We present this design space, identify novel augmentations/interaction opportunities and explore the design space using three prototypes.

Bibliographic note

This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of Record was published in UIST '14 which can be found at: http://dx.doi.org/10.1145/2642918.2647351