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  • OA-2014-10-UIST-Combiner

    Rights statement: This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of Record was published in UIST '14 which can be found at: http://dx.doi.org/10.1145/2642918.2647351

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Through the combining glass

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Through the combining glass. / Martinez Plasencia, Diego; Berthaut, Florent; Karnik, Abhijit et al.
UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology. New York: ACM, 2014. p. 341-350.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Martinez Plasencia, D, Berthaut, F, Karnik, A & Subramanian, S 2014, Through the combining glass. in UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology. ACM, New York, pp. 341-350. https://doi.org/10.1145/2642918.2647351

APA

Martinez Plasencia, D., Berthaut, F., Karnik, A., & Subramanian, S. (2014). Through the combining glass. In UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology (pp. 341-350). ACM. https://doi.org/10.1145/2642918.2647351

Vancouver

Martinez Plasencia D, Berthaut F, Karnik A, Subramanian S. Through the combining glass. In UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology. New York: ACM. 2014. p. 341-350 doi: 10.1145/2642918.2647351

Author

Martinez Plasencia, Diego ; Berthaut, Florent ; Karnik, Abhijit et al. / Through the combining glass. UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology. New York : ACM, 2014. pp. 341-350

Bibtex

@inproceedings{4a621ddc583f4966bd4bde8e01008b31,
title = "Through the combining glass",
abstract = "Reflective optical combiners like beam splitters and two way mirrors are used in AR to overlap digital contents on the users' hands or bodies. Augmentations are usually unidirectional, either reflecting virtual contents on the user's body (Situated Augmented Reality) or augmenting user's reflections with digital contents (AR mirrors). But many other novel possibilities remain unexplored. For example, users' hands, reflected inside a museum AR cabinet, can allow visitors to interact with the artifacts exhibited. Projecting on the user's hands as their reflection cuts through the objects can be used to reveal objects' internals. Augmentations from both sides are blended by the combiner, so they are consistently seen by any number of users, independently of their location or, even, the side of the combiner through which they are looking. This paper explores the potential of optical combiners to merge the space in front and behind them. We present this design space, identify novel augmentations/interaction opportunities and explore the design space using three prototypes.",
author = "{Martinez Plasencia}, Diego and Florent Berthaut and Abhijit Karnik and Sriram Subramanian",
note = "This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of Record was published in UIST '14 which can be found at: http://dx.doi.org/10.1145/2642918.2647351 ",
year = "2014",
month = oct,
doi = "10.1145/2642918.2647351",
language = "English",
isbn = "9781450330695",
pages = "341--350",
booktitle = "UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Through the combining glass

AU - Martinez Plasencia, Diego

AU - Berthaut, Florent

AU - Karnik, Abhijit

AU - Subramanian, Sriram

N1 - This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of Record was published in UIST '14 which can be found at: http://dx.doi.org/10.1145/2642918.2647351

PY - 2014/10

Y1 - 2014/10

N2 - Reflective optical combiners like beam splitters and two way mirrors are used in AR to overlap digital contents on the users' hands or bodies. Augmentations are usually unidirectional, either reflecting virtual contents on the user's body (Situated Augmented Reality) or augmenting user's reflections with digital contents (AR mirrors). But many other novel possibilities remain unexplored. For example, users' hands, reflected inside a museum AR cabinet, can allow visitors to interact with the artifacts exhibited. Projecting on the user's hands as their reflection cuts through the objects can be used to reveal objects' internals. Augmentations from both sides are blended by the combiner, so they are consistently seen by any number of users, independently of their location or, even, the side of the combiner through which they are looking. This paper explores the potential of optical combiners to merge the space in front and behind them. We present this design space, identify novel augmentations/interaction opportunities and explore the design space using three prototypes.

AB - Reflective optical combiners like beam splitters and two way mirrors are used in AR to overlap digital contents on the users' hands or bodies. Augmentations are usually unidirectional, either reflecting virtual contents on the user's body (Situated Augmented Reality) or augmenting user's reflections with digital contents (AR mirrors). But many other novel possibilities remain unexplored. For example, users' hands, reflected inside a museum AR cabinet, can allow visitors to interact with the artifacts exhibited. Projecting on the user's hands as their reflection cuts through the objects can be used to reveal objects' internals. Augmentations from both sides are blended by the combiner, so they are consistently seen by any number of users, independently of their location or, even, the side of the combiner through which they are looking. This paper explores the potential of optical combiners to merge the space in front and behind them. We present this design space, identify novel augmentations/interaction opportunities and explore the design space using three prototypes.

U2 - 10.1145/2642918.2647351

DO - 10.1145/2642918.2647351

M3 - Conference contribution/Paper

SN - 9781450330695

SP - 341

EP - 350

BT - UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology

PB - ACM

CY - New York

ER -