Rights statement: This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of Record was published in UIST '14 which can be found at: http://dx.doi.org/10.1145/2642918.2647351
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Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Through the combining glass
AU - Martinez Plasencia, Diego
AU - Berthaut, Florent
AU - Karnik, Abhijit
AU - Subramanian, Sriram
N1 - This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version of Record was published in UIST '14 which can be found at: http://dx.doi.org/10.1145/2642918.2647351
PY - 2014/10
Y1 - 2014/10
N2 - Reflective optical combiners like beam splitters and two way mirrors are used in AR to overlap digital contents on the users' hands or bodies. Augmentations are usually unidirectional, either reflecting virtual contents on the user's body (Situated Augmented Reality) or augmenting user's reflections with digital contents (AR mirrors). But many other novel possibilities remain unexplored. For example, users' hands, reflected inside a museum AR cabinet, can allow visitors to interact with the artifacts exhibited. Projecting on the user's hands as their reflection cuts through the objects can be used to reveal objects' internals. Augmentations from both sides are blended by the combiner, so they are consistently seen by any number of users, independently of their location or, even, the side of the combiner through which they are looking. This paper explores the potential of optical combiners to merge the space in front and behind them. We present this design space, identify novel augmentations/interaction opportunities and explore the design space using three prototypes.
AB - Reflective optical combiners like beam splitters and two way mirrors are used in AR to overlap digital contents on the users' hands or bodies. Augmentations are usually unidirectional, either reflecting virtual contents on the user's body (Situated Augmented Reality) or augmenting user's reflections with digital contents (AR mirrors). But many other novel possibilities remain unexplored. For example, users' hands, reflected inside a museum AR cabinet, can allow visitors to interact with the artifacts exhibited. Projecting on the user's hands as their reflection cuts through the objects can be used to reveal objects' internals. Augmentations from both sides are blended by the combiner, so they are consistently seen by any number of users, independently of their location or, even, the side of the combiner through which they are looking. This paper explores the potential of optical combiners to merge the space in front and behind them. We present this design space, identify novel augmentations/interaction opportunities and explore the design space using three prototypes.
U2 - 10.1145/2642918.2647351
DO - 10.1145/2642918.2647351
M3 - Conference contribution/Paper
SN - 9781450330695
SP - 341
EP - 350
BT - UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology
PB - ACM
CY - New York
ER -