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Time-wARpXplorer: creating a playful experience in an urban time warp

Research output: Contribution to conference - Without ISBN/ISSN Conference paper

Published

Standard

Time-wARpXplorer : creating a playful experience in an urban time warp. / Lochrie, Mark; Čopič Pucihar, Klen; Gradinar, Adrian; Coulton, Paul.

2013. Paper presented at Physical and Digital in Games and Play, Tampere, Finland.

Research output: Contribution to conference - Without ISBN/ISSN Conference paper

Harvard

Lochrie, M, Čopič Pucihar, K, Gradinar, A & Coulton, P 2013, 'Time-wARpXplorer: creating a playful experience in an urban time warp', Paper presented at Physical and Digital in Games and Play, Tampere, Finland, 29/05/13 - 30/05/13.

APA

Lochrie, M., Čopič Pucihar, K., Gradinar, A., & Coulton, P. (2013). Time-wARpXplorer: creating a playful experience in an urban time warp. Paper presented at Physical and Digital in Games and Play, Tampere, Finland.

Vancouver

Lochrie M, Čopič Pucihar K, Gradinar A, Coulton P. Time-wARpXplorer: creating a playful experience in an urban time warp. 2013. Paper presented at Physical and Digital in Games and Play, Tampere, Finland.

Author

Lochrie, Mark ; Čopič Pucihar, Klen ; Gradinar, Adrian ; Coulton, Paul. / Time-wARpXplorer : creating a playful experience in an urban time warp. Paper presented at Physical and Digital in Games and Play, Tampere, Finland.7 p.

Bibtex

@conference{794be65cded8482db1fdeb6092683fe4,
title = "Time-wARpXplorer: creating a playful experience in an urban time warp",
abstract = "In this paper, we present a novel pervasive mobile game named Time-wARpXplorer (TARX) that comprises of a mobile client and an online authoring tool. The game was created to encourage visitors and locals to explore the city of Lancaster by travelling back in time and space to discover their immediate and distant surroundings. In particular, TARX combines exploration of past and present day by allowing players to warp back in time based on the players physical location. This time travel is linked to present day through the implementation of Foursquare{\textquoteright}s checkin platform to further raise awareness of historic sites. The paper focuses on the design considerations and implementation of the novel mobile client (Time-wARpMachine) and the requirement these place on the online authoring tool (Xplorer Authoring Tool).",
keywords = "mobile, augmented reality, location based game, player generated content",
author = "Mark Lochrie and {{\v C}opi{\v c} Pucihar}, Klen and Adrian Gradinar and Paul Coulton",
year = "2013",
month = may,
day = "31",
language = "English",
note = "Physical and Digital in Games and Play ; Conference date: 29-05-2013 Through 30-05-2013",

}

RIS

TY - CONF

T1 - Time-wARpXplorer

T2 - Physical and Digital in Games and Play

AU - Lochrie, Mark

AU - Čopič Pucihar, Klen

AU - Gradinar, Adrian

AU - Coulton, Paul

PY - 2013/5/31

Y1 - 2013/5/31

N2 - In this paper, we present a novel pervasive mobile game named Time-wARpXplorer (TARX) that comprises of a mobile client and an online authoring tool. The game was created to encourage visitors and locals to explore the city of Lancaster by travelling back in time and space to discover their immediate and distant surroundings. In particular, TARX combines exploration of past and present day by allowing players to warp back in time based on the players physical location. This time travel is linked to present day through the implementation of Foursquare’s checkin platform to further raise awareness of historic sites. The paper focuses on the design considerations and implementation of the novel mobile client (Time-wARpMachine) and the requirement these place on the online authoring tool (Xplorer Authoring Tool).

AB - In this paper, we present a novel pervasive mobile game named Time-wARpXplorer (TARX) that comprises of a mobile client and an online authoring tool. The game was created to encourage visitors and locals to explore the city of Lancaster by travelling back in time and space to discover their immediate and distant surroundings. In particular, TARX combines exploration of past and present day by allowing players to warp back in time based on the players physical location. This time travel is linked to present day through the implementation of Foursquare’s checkin platform to further raise awareness of historic sites. The paper focuses on the design considerations and implementation of the novel mobile client (Time-wARpMachine) and the requirement these place on the online authoring tool (Xplorer Authoring Tool).

KW - mobile

KW - augmented reality

KW - location based game

KW - player generated content

M3 - Conference paper

Y2 - 29 May 2013 through 30 May 2013

ER -