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TouchPoints: an exertion game with strategy

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Publication date2014
Host publicationCHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
Place of PublicationNew York
PublisherACM
Pages419-420
Number of pages2
ISBN (print)9781450330145
<mark>Original language</mark>English

Abstract

Using video games in rehabilitation has proven the potential to provide patients with fun and motivating exercise systems. The main question therefore is how to design body-based video games to improve a rehabilitation experience. This work-in-progress paper introduces TouchPoints, a full body exertion experience designed for stretching exercises in rehabilitation centers as part of a series of short-duration design studies. Our concept is to provide patients with a scenario where a stretching exercise routine could be accomplished in a playful and pleasant way. Lo-fi prototypes were used to demonstrate the game- play and gather valuable feedback from users' experience, which later informed the design of the TouchPoints. In addition, we propose further user-centric developments for TouchPoints involving both rehabilitation patients and therapists on how to increase patients' motivation. This paper is intended to read alongside the game demo video.