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TouchPoints: an exertion game with strategy

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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TouchPoints: an exertion game with strategy. / Heshimian, Yasaman; Wang, Ding.
CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. New York: ACM, 2014. p. 419-420.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Heshimian, Y & Wang, D 2014, TouchPoints: an exertion game with strategy. in CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM, New York, pp. 419-420. https://doi.org/10.1145/2658537.2661313

APA

Heshimian, Y., & Wang, D. (2014). TouchPoints: an exertion game with strategy. In CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play (pp. 419-420). ACM. https://doi.org/10.1145/2658537.2661313

Vancouver

Heshimian Y, Wang D. TouchPoints: an exertion game with strategy. In CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. New York: ACM. 2014. p. 419-420 doi: 10.1145/2658537.2661313

Author

Heshimian, Yasaman ; Wang, Ding. / TouchPoints : an exertion game with strategy. CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. New York : ACM, 2014. pp. 419-420

Bibtex

@inproceedings{bada416fca5b4b73a152f8c21b4a3dd3,
title = "TouchPoints: an exertion game with strategy",
abstract = "Using video games in rehabilitation has proven the potential to provide patients with fun and motivating exercise systems. The main question therefore is how to design body-based video games to improve a rehabilitation experience. This work-in-progress paper introduces TouchPoints, a full body exertion experience designed for stretching exercises in rehabilitation centers as part of a series of short-duration design studies. Our concept is to provide patients with a scenario where a stretching exercise routine could be accomplished in a playful and pleasant way. Lo-fi prototypes were used to demonstrate the game- play and gather valuable feedback from users' experience, which later informed the design of the TouchPoints. In addition, we propose further user-centric developments for TouchPoints involving both rehabilitation patients and therapists on how to increase patients' motivation. This paper is intended to read alongside the game demo video.",
author = "Yasaman Heshimian and Ding Wang",
year = "2014",
doi = "10.1145/2658537.2661313",
language = "English",
isbn = "9781450330145",
pages = "419--420",
booktitle = "CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play",
publisher = "ACM",

}

RIS

TY - GEN

T1 - TouchPoints

T2 - an exertion game with strategy

AU - Heshimian, Yasaman

AU - Wang, Ding

PY - 2014

Y1 - 2014

N2 - Using video games in rehabilitation has proven the potential to provide patients with fun and motivating exercise systems. The main question therefore is how to design body-based video games to improve a rehabilitation experience. This work-in-progress paper introduces TouchPoints, a full body exertion experience designed for stretching exercises in rehabilitation centers as part of a series of short-duration design studies. Our concept is to provide patients with a scenario where a stretching exercise routine could be accomplished in a playful and pleasant way. Lo-fi prototypes were used to demonstrate the game- play and gather valuable feedback from users' experience, which later informed the design of the TouchPoints. In addition, we propose further user-centric developments for TouchPoints involving both rehabilitation patients and therapists on how to increase patients' motivation. This paper is intended to read alongside the game demo video.

AB - Using video games in rehabilitation has proven the potential to provide patients with fun and motivating exercise systems. The main question therefore is how to design body-based video games to improve a rehabilitation experience. This work-in-progress paper introduces TouchPoints, a full body exertion experience designed for stretching exercises in rehabilitation centers as part of a series of short-duration design studies. Our concept is to provide patients with a scenario where a stretching exercise routine could be accomplished in a playful and pleasant way. Lo-fi prototypes were used to demonstrate the game- play and gather valuable feedback from users' experience, which later informed the design of the TouchPoints. In addition, we propose further user-centric developments for TouchPoints involving both rehabilitation patients and therapists on how to increase patients' motivation. This paper is intended to read alongside the game demo video.

U2 - 10.1145/2658537.2661313

DO - 10.1145/2658537.2661313

M3 - Conference contribution/Paper

SN - 9781450330145

SP - 419

EP - 420

BT - CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play

PB - ACM

CY - New York

ER -