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  • 539078

    Rights statement: Copyright © 2008 Tamas Vajk et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

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Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display. / Vajk, Tamas; Coulton, Paul; Bamford, Will et al.
In: International Journal of Computer Games Technology, Vol. 2008, No. n/a, 539078, 01.2008, p. n/a.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Vajk, T, Coulton, P, Bamford, W & Edwards, R 2008, 'Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display.', International Journal of Computer Games Technology, vol. 2008, no. n/a, 539078, pp. n/a. https://doi.org/10.1155/2008/539078

APA

Vajk, T., Coulton, P., Bamford, W., & Edwards, R. (2008). Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display. International Journal of Computer Games Technology, 2008(n/a), n/a. Article 539078. https://doi.org/10.1155/2008/539078

Vancouver

Vajk T, Coulton P, Bamford W, Edwards R. Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display. International Journal of Computer Games Technology. 2008 Jan;2008(n/a):n/a. 539078. doi: 10.1155/2008/539078

Author

Vajk, Tamas ; Coulton, Paul ; Bamford, Will et al. / Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display. In: International Journal of Computer Games Technology. 2008 ; Vol. 2008, No. n/a. pp. n/a.

Bibtex

@article{eb627cef8f2949018d06084dc19891b8,
title = "Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display.",
abstract = "Undoubtedly the biggest success amongst the recent games console releases has been the launch of the Nintendo Wii. This is arguably due to its most innovative attribute—the wireless controller or “Wiimote.” The Wiimote can be used as a versatile game controller, able to detect motion and rotation in three dimensions which allows for very innovative game play. Prior to the Wii, and with much less furor, Nokia launched its 5500 model phone which contains 3D motion sensors. Using the Sensor API library available for the Symbian OS, this sensor data can be used by developers to create interesting new control schemes for mobile games. Whilst 3D motion can be utilized for ondevice games, in this paper we present a novel system that connects these phones to large public game screens via Bluetooth where it becomes a game controller for a multiplayer game. We illustrate the potential of this system through a multiplayer driving game using the Microsoft XNA framework and present preliminary feedback on the user experience from a public trial which highlights that these controls can be both intuitive and fun.",
author = "Tamas Vajk and Paul Coulton and Will Bamford and Reuben Edwards",
note = "Copyright {\textcopyright} 2008 Tamas Vajk et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.",
year = "2008",
month = jan,
doi = "10.1155/2008/539078",
language = "English",
volume = "2008",
pages = "n/a",
journal = "International Journal of Computer Games Technology",
issn = "1687-7055",
publisher = "Hindawi Publishing Corporation",
number = "n/a",

}

RIS

TY - JOUR

T1 - Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display.

AU - Vajk, Tamas

AU - Coulton, Paul

AU - Bamford, Will

AU - Edwards, Reuben

N1 - Copyright © 2008 Tamas Vajk et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

PY - 2008/1

Y1 - 2008/1

N2 - Undoubtedly the biggest success amongst the recent games console releases has been the launch of the Nintendo Wii. This is arguably due to its most innovative attribute—the wireless controller or “Wiimote.” The Wiimote can be used as a versatile game controller, able to detect motion and rotation in three dimensions which allows for very innovative game play. Prior to the Wii, and with much less furor, Nokia launched its 5500 model phone which contains 3D motion sensors. Using the Sensor API library available for the Symbian OS, this sensor data can be used by developers to create interesting new control schemes for mobile games. Whilst 3D motion can be utilized for ondevice games, in this paper we present a novel system that connects these phones to large public game screens via Bluetooth where it becomes a game controller for a multiplayer game. We illustrate the potential of this system through a multiplayer driving game using the Microsoft XNA framework and present preliminary feedback on the user experience from a public trial which highlights that these controls can be both intuitive and fun.

AB - Undoubtedly the biggest success amongst the recent games console releases has been the launch of the Nintendo Wii. This is arguably due to its most innovative attribute—the wireless controller or “Wiimote.” The Wiimote can be used as a versatile game controller, able to detect motion and rotation in three dimensions which allows for very innovative game play. Prior to the Wii, and with much less furor, Nokia launched its 5500 model phone which contains 3D motion sensors. Using the Sensor API library available for the Symbian OS, this sensor data can be used by developers to create interesting new control schemes for mobile games. Whilst 3D motion can be utilized for ondevice games, in this paper we present a novel system that connects these phones to large public game screens via Bluetooth where it becomes a game controller for a multiplayer game. We illustrate the potential of this system through a multiplayer driving game using the Microsoft XNA framework and present preliminary feedback on the user experience from a public trial which highlights that these controls can be both intuitive and fun.

U2 - 10.1155/2008/539078

DO - 10.1155/2008/539078

M3 - Journal article

VL - 2008

SP - n/a

JO - International Journal of Computer Games Technology

JF - International Journal of Computer Games Technology

SN - 1687-7055

IS - n/a

M1 - 539078

ER -