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Using audio and interference as locative art

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Published

Standard

Using audio and interference as locative art. / Southern, Jen; Thulin, Sam; Gradinar, Adrian et al.
2016. Paper presented at 30th International BCS Human Computer Interaction Conference, HCI 2016, Poole, United Kingdom.

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Harvard

Southern, J, Thulin, S, Gradinar, A, Lochrie, M, Egglestone, P, Quick, C & Speight, E 2016, 'Using audio and interference as locative art', Paper presented at 30th International BCS Human Computer Interaction Conference, HCI 2016, Poole, United Kingdom, 11/07/16 - 15/07/16. <https://ewic.bcs.org/upload/pdf/ewic_hci16_wip_paper2.pdf>

APA

Southern, J., Thulin, S., Gradinar, A., Lochrie, M., Egglestone, P., Quick, C., & Speight, E. (2016). Using audio and interference as locative art. Paper presented at 30th International BCS Human Computer Interaction Conference, HCI 2016, Poole, United Kingdom. https://ewic.bcs.org/upload/pdf/ewic_hci16_wip_paper2.pdf

Vancouver

Southern J, Thulin S, Gradinar A, Lochrie M, Egglestone P, Quick C et al.. Using audio and interference as locative art. 2016. Paper presented at 30th International BCS Human Computer Interaction Conference, HCI 2016, Poole, United Kingdom.

Author

Southern, Jen ; Thulin, Sam ; Gradinar, Adrian et al. / Using audio and interference as locative art. Paper presented at 30th International BCS Human Computer Interaction Conference, HCI 2016, Poole, United Kingdom.3 p.

Bibtex

@conference{46efbbb3aef14bada2204c12579e0bf4,
title = "Using audio and interference as locative art",
abstract = "This research presents initial work that brings together artists, designers, technologists and the community of content creators to describe the events of World War I through the voices of families and soldiers. These stories, that would have been otherwise lost, are restored and narrated in modern day, and finally distributed through new locative audio experiences. Homing is a locative-based audio navigation experience designed to encourage visitors to explore these stories by visiting the Harris Museum Roll of Honour and War Memorial. The project brings to life the museum and the Cenotaph to unite and bridge the physical gap between two artefacts to tell and disrupt a broader story.",
keywords = "Audio, Beacons, GPS, Homing, Locative, Media, Mobile, Stories",
author = "Jen Southern and Sam Thulin and Adrian Gradinar and Mark Lochrie and Paul Egglestone and Charles Quick and Elaine Speight",
year = "2016",
month = jul,
day = "15",
language = "English",
note = "30th International BCS Human Computer Interaction Conference, HCI 2016 ; Conference date: 11-07-2016 Through 15-07-2016",

}

RIS

TY - CONF

T1 - Using audio and interference as locative art

AU - Southern, Jen

AU - Thulin, Sam

AU - Gradinar, Adrian

AU - Lochrie, Mark

AU - Egglestone, Paul

AU - Quick, Charles

AU - Speight, Elaine

PY - 2016/7/15

Y1 - 2016/7/15

N2 - This research presents initial work that brings together artists, designers, technologists and the community of content creators to describe the events of World War I through the voices of families and soldiers. These stories, that would have been otherwise lost, are restored and narrated in modern day, and finally distributed through new locative audio experiences. Homing is a locative-based audio navigation experience designed to encourage visitors to explore these stories by visiting the Harris Museum Roll of Honour and War Memorial. The project brings to life the museum and the Cenotaph to unite and bridge the physical gap between two artefacts to tell and disrupt a broader story.

AB - This research presents initial work that brings together artists, designers, technologists and the community of content creators to describe the events of World War I through the voices of families and soldiers. These stories, that would have been otherwise lost, are restored and narrated in modern day, and finally distributed through new locative audio experiences. Homing is a locative-based audio navigation experience designed to encourage visitors to explore these stories by visiting the Harris Museum Roll of Honour and War Memorial. The project brings to life the museum and the Cenotaph to unite and bridge the physical gap between two artefacts to tell and disrupt a broader story.

KW - Audio

KW - Beacons

KW - GPS

KW - Homing

KW - Locative

KW - Media

KW - Mobile

KW - Stories

M3 - Conference paper

AN - SCOPUS:85046700343

T2 - 30th International BCS Human Computer Interaction Conference, HCI 2016

Y2 - 11 July 2016 through 15 July 2016

ER -