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Using Game Engines to Design Digital Workshops for AI Legibility

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Using Game Engines to Design Digital Workshops for AI Legibility. / Pilling, Franziska; Akmal, Haider Ali; Gradinar, Adrian et al.
14th International Conference of the European Academy of Design: Safe Harbours for Design Research. São Paulo: Blucher Publishing House, 2021. p. 394-403 (Blucher Design Proceedings; Vol. 9, No. 5).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Pilling, F, Akmal, HA, Gradinar, A, Lindley, J & Coulton, P 2021, Using Game Engines to Design Digital Workshops for AI Legibility. in 14th International Conference of the European Academy of Design: Safe Harbours for Design Research. Blucher Design Proceedings, no. 5, vol. 9, Blucher Publishing House, São Paulo, pp. 394-403, 14th International Conference of the European Academy of Design, 11/10/21. https://doi.org/10.5151/ead2021-115

APA

Pilling, F., Akmal, H. A., Gradinar, A., Lindley, J., & Coulton, P. (2021). Using Game Engines to Design Digital Workshops for AI Legibility. In 14th International Conference of the European Academy of Design: Safe Harbours for Design Research (pp. 394-403). (Blucher Design Proceedings; Vol. 9, No. 5). Blucher Publishing House. https://doi.org/10.5151/ead2021-115

Vancouver

Pilling F, Akmal HA, Gradinar A, Lindley J, Coulton P. Using Game Engines to Design Digital Workshops for AI Legibility. In 14th International Conference of the European Academy of Design: Safe Harbours for Design Research. São Paulo: Blucher Publishing House. 2021. p. 394-403. (Blucher Design Proceedings; 5). Epub 2021 Oct 13. doi: 10.5151/ead2021-115

Author

Pilling, Franziska ; Akmal, Haider Ali ; Gradinar, Adrian et al. / Using Game Engines to Design Digital Workshops for AI Legibility. 14th International Conference of the European Academy of Design: Safe Harbours for Design Research. São Paulo : Blucher Publishing House, 2021. pp. 394-403 (Blucher Design Proceedings; 5).

Bibtex

@inproceedings{6e992d70d6ac445aa4bc6c1abe56bdcf,
title = "Using Game Engines to Design Digital Workshops for AI Legibility",
abstract = "Like many researchers responding to the pandemic, we have had to adapt design practices traditionally done face-to-face to online experiences. While online services provide adequate support for communication and sharing, they do not readily support the physical tools designed for workshop activities. This paper presents our experience of turning a face-to-face workshop into a digital experience that sustained the primary research goals relating to AI legibility and took advantage of the online world, rather than merely adapting to it, by utilising the game engine Godot. This paper explores the theoretical scaffolding that led to the creation of the workshops, which explore AI legibility through iconography and the transition of the workshop experience from face-to-face to online. The workshop{\textquoteright}s conception followed the original approach of Research through Design and allowed participants to fully engage with our research during the pandemic.",
keywords = "Artificial Intelligence, Legibility, Game engines, digital workshops, Iconography, online workshops",
author = "Franziska Pilling and Akmal, {Haider Ali} and Adrian Gradinar and Joseph Lindley and Paul Coulton",
year = "2021",
month = dec,
day = "21",
doi = "10.5151/ead2021-115",
language = "English",
series = "Blucher Design Proceedings",
publisher = "Blucher Publishing House",
number = "5",
pages = "394--403",
booktitle = "14th International Conference of the European Academy of Design",
note = "14th International Conference of the European Academy of Design : Safe Harbours for Design Research, EAD2021 ; Conference date: 11-10-2021 Through 16-10-2021",
url = "https://eadresearch.org",

}

RIS

TY - GEN

T1 - Using Game Engines to Design Digital Workshops for AI Legibility

AU - Pilling, Franziska

AU - Akmal, Haider Ali

AU - Gradinar, Adrian

AU - Lindley, Joseph

AU - Coulton, Paul

N1 - Conference code: 14

PY - 2021/12/21

Y1 - 2021/12/21

N2 - Like many researchers responding to the pandemic, we have had to adapt design practices traditionally done face-to-face to online experiences. While online services provide adequate support for communication and sharing, they do not readily support the physical tools designed for workshop activities. This paper presents our experience of turning a face-to-face workshop into a digital experience that sustained the primary research goals relating to AI legibility and took advantage of the online world, rather than merely adapting to it, by utilising the game engine Godot. This paper explores the theoretical scaffolding that led to the creation of the workshops, which explore AI legibility through iconography and the transition of the workshop experience from face-to-face to online. The workshop’s conception followed the original approach of Research through Design and allowed participants to fully engage with our research during the pandemic.

AB - Like many researchers responding to the pandemic, we have had to adapt design practices traditionally done face-to-face to online experiences. While online services provide adequate support for communication and sharing, they do not readily support the physical tools designed for workshop activities. This paper presents our experience of turning a face-to-face workshop into a digital experience that sustained the primary research goals relating to AI legibility and took advantage of the online world, rather than merely adapting to it, by utilising the game engine Godot. This paper explores the theoretical scaffolding that led to the creation of the workshops, which explore AI legibility through iconography and the transition of the workshop experience from face-to-face to online. The workshop’s conception followed the original approach of Research through Design and allowed participants to fully engage with our research during the pandemic.

KW - Artificial Intelligence

KW - Legibility

KW - Game engines

KW - digital workshops

KW - Iconography

KW - online workshops

U2 - 10.5151/ead2021-115

DO - 10.5151/ead2021-115

M3 - Conference contribution/Paper

T3 - Blucher Design Proceedings

SP - 394

EP - 403

BT - 14th International Conference of the European Academy of Design

PB - Blucher Publishing House

CY - São Paulo

T2 - 14th International Conference of the European Academy of Design

Y2 - 11 October 2021 through 16 October 2021

ER -