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    Rights statement: © Hobbs, Laura; Stevens, Carly; Hartley, Jackie; Ashby, Mark; Lea, Isobel; Bowden, Lauren; Bibby, Jordan; Jackson, Benjamin; McLaughlin, Rhian; Burke, Thomas, 2019. The definitive, peer reviewed and edited version of this article is published in Research for All, 3, 2, 142-160, 2019, https://doi.org/10.18546/RFA.03.2.03

    Accepted author manuscript, 1.55 MB, PDF document

    Available under license: CC BY: Creative Commons Attribution 4.0 International License

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Using Minecraft to engage children with science at public events

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

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Using Minecraft to engage children with science at public events. / Hobbs, Laura; Stevens, Carly; Hartley, Jackie et al.
In: Research for All, Vol. 3, No. 2, 01.09.2019, p. 142-160.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Hobbs, L, Stevens, C, Hartley, J, Ashby, M, Lea, I, Bowden, L, Bibby, J, Jackson, BW, McLaughlin, R & Burke, T 2019, 'Using Minecraft to engage children with science at public events', Research for All, vol. 3, no. 2, pp. 142-160. https://doi.org/10.18546/RFA.03.2.03

APA

Vancouver

Hobbs L, Stevens C, Hartley J, Ashby M, Lea I, Bowden L et al. Using Minecraft to engage children with science at public events. Research for All. 2019 Sept 1;3(2):142-160. doi: 10.18546/RFA.03.2.03

Author

Hobbs, Laura ; Stevens, Carly ; Hartley, Jackie et al. / Using Minecraft to engage children with science at public events. In: Research for All. 2019 ; Vol. 3, No. 2. pp. 142-160.

Bibtex

@article{b74511e63c0d41bfbb79407e98ecd9f2,
title = "Using Minecraft to engage children with science at public events",
abstract = "Engagement with science and scientific skills is an important aspect of children's ability to navigate the world around them, but engagement with science is low in comparison with other subjects. The Lancaster University outreach project Science Hunters takes a novel approach to engaging children with environmental science research through a constructivist pedagogical approach using the popular computer game Minecraft. While Minecraft is extensively used in formal education settings, few data are available on its use in public engagement with scientific research, and the relationship between children's and adults' attitudes to science and computer games are complex. Through motivational surveys conducted as part of the project evaluation, we analysed feedback from participants who attended sessions as part of a programme at public events, to explore the basic demographics of children attending our events, and whether it is the prospect of learning about science, or the opportunity to play Minecraft that leads them to choose our activity. We also present evaluation of general feedback from participants at public events over four years to give a broader view of participants' response to the activities.",
author = "Laura Hobbs and Carly Stevens and Jackie Hartley and Mark Ashby and Isobel Lea and Lauren Bowden and Jordan Bibby and Jackson, {Benjamin W} and Rhian McLaughlin and Thomas Burke",
note = "{\textcopyright} Hobbs, Laura; Stevens, Carly; Hartley, Jackie; Ashby, Mark; Lea, Isobel; Bowden, Lauren; Bibby, Jordan; Jackson, Benjamin; McLaughlin, Rhian; Burke, Thomas, 2019. The definitive, peer reviewed and edited version of this article is published in Research for All, 3, 2, 142-160, 2019, https://doi.org/10.18546/RFA.03.2.03",
year = "2019",
month = sep,
day = "1",
doi = "10.18546/RFA.03.2.03",
language = "English",
volume = "3",
pages = "142--160",
journal = "Research for All",
issn = "2399-8121",
publisher = "UCL Press",
number = "2",

}

RIS

TY - JOUR

T1 - Using Minecraft to engage children with science at public events

AU - Hobbs, Laura

AU - Stevens, Carly

AU - Hartley, Jackie

AU - Ashby, Mark

AU - Lea, Isobel

AU - Bowden, Lauren

AU - Bibby, Jordan

AU - Jackson, Benjamin W

AU - McLaughlin, Rhian

AU - Burke, Thomas

N1 - © Hobbs, Laura; Stevens, Carly; Hartley, Jackie; Ashby, Mark; Lea, Isobel; Bowden, Lauren; Bibby, Jordan; Jackson, Benjamin; McLaughlin, Rhian; Burke, Thomas, 2019. The definitive, peer reviewed and edited version of this article is published in Research for All, 3, 2, 142-160, 2019, https://doi.org/10.18546/RFA.03.2.03

PY - 2019/9/1

Y1 - 2019/9/1

N2 - Engagement with science and scientific skills is an important aspect of children's ability to navigate the world around them, but engagement with science is low in comparison with other subjects. The Lancaster University outreach project Science Hunters takes a novel approach to engaging children with environmental science research through a constructivist pedagogical approach using the popular computer game Minecraft. While Minecraft is extensively used in formal education settings, few data are available on its use in public engagement with scientific research, and the relationship between children's and adults' attitudes to science and computer games are complex. Through motivational surveys conducted as part of the project evaluation, we analysed feedback from participants who attended sessions as part of a programme at public events, to explore the basic demographics of children attending our events, and whether it is the prospect of learning about science, or the opportunity to play Minecraft that leads them to choose our activity. We also present evaluation of general feedback from participants at public events over four years to give a broader view of participants' response to the activities.

AB - Engagement with science and scientific skills is an important aspect of children's ability to navigate the world around them, but engagement with science is low in comparison with other subjects. The Lancaster University outreach project Science Hunters takes a novel approach to engaging children with environmental science research through a constructivist pedagogical approach using the popular computer game Minecraft. While Minecraft is extensively used in formal education settings, few data are available on its use in public engagement with scientific research, and the relationship between children's and adults' attitudes to science and computer games are complex. Through motivational surveys conducted as part of the project evaluation, we analysed feedback from participants who attended sessions as part of a programme at public events, to explore the basic demographics of children attending our events, and whether it is the prospect of learning about science, or the opportunity to play Minecraft that leads them to choose our activity. We also present evaluation of general feedback from participants at public events over four years to give a broader view of participants' response to the activities.

U2 - 10.18546/RFA.03.2.03

DO - 10.18546/RFA.03.2.03

M3 - Journal article

VL - 3

SP - 142

EP - 160

JO - Research for All

JF - Research for All

SN - 2399-8121

IS - 2

ER -