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  • OA-2021-05-ILRN-VERITAS

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VERITAS: Mind-mapping in Virtual Reality

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
Publication date28/06/2021
Host publication2021 7th International Conference of the Immersive Learning Research Network (iLRN)
PublisherIEEE
Number of pages8
ISBN (electronic)9781734899528
<mark>Original language</mark>English

Publication series

Name2021 7th International Conference of the Immersive Learning Research Network (iLRN)

Abstract

Inquiry based learning is a modern and innovative learning strategy that aims to stimulate students’ interest in a topic and target Bloom’s higher order cognitive process. Reflective tasks, such as mind mapping, support inquiry-based learning. Virtual Reality (VR) presents novel opportunities to help scaffold reflective tasks in inquiry-based learning by supporting use of the 3D space which is not available via existing 2D mind mapping applications. In this paper we present VERITAS, a VR application for mind-mapping based reflective tasks operating on the low-cost Oculus Go device. We discuss the interaction design for the mind-mapping task and evaluate the system from a usability perspective. Our results show that novice participants are able to learn how to use the interactions quickly and utilize them effectively to build mind-maps in 3D. VERITAS establishes the usability of VR and essential interactions to successfully perform abstract and complex reflective tasks like mind-mapping.