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  • OA-2021-05-ILRN-VERITAS

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VERITAS: Mind-mapping in Virtual Reality

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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VERITAS: Mind-mapping in Virtual Reality. / Sims, Rob; Karnik, Abe.
2021 7th International Conference of the Immersive Learning Research Network (iLRN). IEEE, 2021. (2021 7th International Conference of the Immersive Learning Research Network (iLRN) ).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Sims, R & Karnik, A 2021, VERITAS: Mind-mapping in Virtual Reality. in 2021 7th International Conference of the Immersive Learning Research Network (iLRN). 2021 7th International Conference of the Immersive Learning Research Network (iLRN) , IEEE. https://doi.org/10.23919/iLRN52045.2021.9459348

APA

Sims, R., & Karnik, A. (2021). VERITAS: Mind-mapping in Virtual Reality. In 2021 7th International Conference of the Immersive Learning Research Network (iLRN) (2021 7th International Conference of the Immersive Learning Research Network (iLRN) ). IEEE. https://doi.org/10.23919/iLRN52045.2021.9459348

Vancouver

Sims R, Karnik A. VERITAS: Mind-mapping in Virtual Reality. In 2021 7th International Conference of the Immersive Learning Research Network (iLRN). IEEE. 2021. (2021 7th International Conference of the Immersive Learning Research Network (iLRN) ). Epub 2021 May 17. doi: 10.23919/iLRN52045.2021.9459348

Author

Sims, Rob ; Karnik, Abe. / VERITAS : Mind-mapping in Virtual Reality. 2021 7th International Conference of the Immersive Learning Research Network (iLRN). IEEE, 2021. (2021 7th International Conference of the Immersive Learning Research Network (iLRN) ).

Bibtex

@inproceedings{a4080a2156f84f328d43e7c8883bf4a6,
title = "VERITAS: Mind-mapping in Virtual Reality",
abstract = "Inquiry based learning is a modern and innovative learning strategy that aims to stimulate students{\textquoteright} interest in a topic and target Bloom{\textquoteright}s higher order cognitive process. Reflective tasks, such as mind mapping, support inquiry-based learning. Virtual Reality (VR) presents novel opportunities to help scaffold reflective tasks in inquiry-based learning by supporting use of the 3D space which is not available via existing 2D mind mapping applications. In this paper we present VERITAS, a VR application for mind-mapping based reflective tasks operating on the low-cost Oculus Go device. We discuss the interaction design for the mind-mapping task and evaluate the system from a usability perspective. Our results show that novice participants are able to learn how to use the interactions quickly and utilize them effectively to build mind-maps in 3D. VERITAS establishes the usability of VR and essential interactions to successfully perform abstract and complex reflective tasks like mind-mapping. ",
keywords = "Virtual Reality, Engagement, Education, Reflective tasks, Inquiry-based Learning",
author = "Rob Sims and Abe Karnik",
year = "2021",
month = jun,
day = "28",
doi = "10.23919/iLRN52045.2021.9459348",
language = "English",
series = "2021 7th International Conference of the Immersive Learning Research Network (iLRN) ",
publisher = "IEEE",
booktitle = "2021 7th International Conference of the Immersive Learning Research Network (iLRN)",

}

RIS

TY - GEN

T1 - VERITAS

T2 - Mind-mapping in Virtual Reality

AU - Sims, Rob

AU - Karnik, Abe

PY - 2021/6/28

Y1 - 2021/6/28

N2 - Inquiry based learning is a modern and innovative learning strategy that aims to stimulate students’ interest in a topic and target Bloom’s higher order cognitive process. Reflective tasks, such as mind mapping, support inquiry-based learning. Virtual Reality (VR) presents novel opportunities to help scaffold reflective tasks in inquiry-based learning by supporting use of the 3D space which is not available via existing 2D mind mapping applications. In this paper we present VERITAS, a VR application for mind-mapping based reflective tasks operating on the low-cost Oculus Go device. We discuss the interaction design for the mind-mapping task and evaluate the system from a usability perspective. Our results show that novice participants are able to learn how to use the interactions quickly and utilize them effectively to build mind-maps in 3D. VERITAS establishes the usability of VR and essential interactions to successfully perform abstract and complex reflective tasks like mind-mapping.

AB - Inquiry based learning is a modern and innovative learning strategy that aims to stimulate students’ interest in a topic and target Bloom’s higher order cognitive process. Reflective tasks, such as mind mapping, support inquiry-based learning. Virtual Reality (VR) presents novel opportunities to help scaffold reflective tasks in inquiry-based learning by supporting use of the 3D space which is not available via existing 2D mind mapping applications. In this paper we present VERITAS, a VR application for mind-mapping based reflective tasks operating on the low-cost Oculus Go device. We discuss the interaction design for the mind-mapping task and evaluate the system from a usability perspective. Our results show that novice participants are able to learn how to use the interactions quickly and utilize them effectively to build mind-maps in 3D. VERITAS establishes the usability of VR and essential interactions to successfully perform abstract and complex reflective tasks like mind-mapping.

KW - Virtual Reality

KW - Engagement

KW - Education

KW - Reflective tasks

KW - Inquiry-based Learning

U2 - 10.23919/iLRN52045.2021.9459348

DO - 10.23919/iLRN52045.2021.9459348

M3 - Conference contribution/Paper

T3 - 2021 7th International Conference of the Immersive Learning Research Network (iLRN)

BT - 2021 7th International Conference of the Immersive Learning Research Network (iLRN)

PB - IEEE

ER -