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Virtual reality in simulation-based emergency skills training: A systematic review with a narrative synthesis

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Virtual reality in simulation-based emergency skills training: A systematic review with a narrative synthesis. / Abbas, J.R.; Chu, M.M.H.; Jeyarajah, C. et al.
In: Resuscitation plus, Vol. 16, 100484, 31.12.2023.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Abbas, JR, Chu, MMH, Jeyarajah, C, Isba, R, Payton, A, McGrath, B, Tolley, N & Bruce, I 2023, 'Virtual reality in simulation-based emergency skills training: A systematic review with a narrative synthesis', Resuscitation plus, vol. 16, 100484. https://doi.org/10.1016/j.resplu.2023.100484

APA

Abbas, J. R., Chu, M. M. H., Jeyarajah, C., Isba, R., Payton, A., McGrath, B., Tolley, N., & Bruce, I. (2023). Virtual reality in simulation-based emergency skills training: A systematic review with a narrative synthesis. Resuscitation plus, 16, Article 100484. https://doi.org/10.1016/j.resplu.2023.100484

Vancouver

Abbas JR, Chu MMH, Jeyarajah C, Isba R, Payton A, McGrath B et al. Virtual reality in simulation-based emergency skills training: A systematic review with a narrative synthesis. Resuscitation plus. 2023 Dec 31;16:100484. Epub 2023 Oct 21. doi: 10.1016/j.resplu.2023.100484

Author

Abbas, J.R. ; Chu, M.M.H. ; Jeyarajah, C. et al. / Virtual reality in simulation-based emergency skills training : A systematic review with a narrative synthesis. In: Resuscitation plus. 2023 ; Vol. 16.

Bibtex

@article{cf43b50f0bd44499b861beca0bd58f42,
title = "Virtual reality in simulation-based emergency skills training: A systematic review with a narrative synthesis",
abstract = "Objective: An important role is predicted for virtual reality (VR) in the future of medical education. We performed a systematic review of the literature with a narrative synthesis, to examine the current evidence for VR in simulation-based emergency skills training. We broadly define emergency skills as any clinical skill used in the emergency care of patients across all clinical settings. Methods: This systematic review followed the Preferred Reporting Items for Systematic Reviews and Meta Analyses (PRISMA) guidelines. The data sources accessed during this study included: PubMed, CINAHL, EMBASE, AMED, EMCARE, HMIC, BNI, PsychINFO, Medline, CENTRAL, SCOPUS, Web of Science, BIOSIS Citation Index, ERIC, ACM Digital Library, IEEE Xplore, and ProQuest Dissertations and Thesis Global. Cochrane's Rob 2 and ROBVIS tools were used during study quality assessment. No ethical review was required for this work. Results: Thirty-four articles published between 14th March 1998 and 1st March 2022 were included in this review. Studies were predominantly conducted in the USA and Europe and focussed on a variety of healthcare disciplines including medical, nursing, and allied health. VR education was delivered using head-mounted displays, Cave Automatic Virtual Environment systems, and bespoke setups. These systems delivered education in a variety of areas (emergency medicine, equipment training, obstetrics, and basic/advanced life support). Subjective potential advantages of this technology included realism, replayability, and time-effectiveness. Reports of adverse events were low in frequency across the included studies. Whilst clear educational benefit was generally noted, this was not reflected in changes to patient-based outcomes. Conclusion: There may be educational benefit to using VR in the context of simulation-based emergency skills training including knowledge gain and retention, skill performance, acceptability, usability, and validity. Currently, there is insufficient evidence to demonstrate clear cost-effectiveness, or direct improvement of patient or institutional outcomes, at this stage. ",
keywords = "Emergency Simulation, Simulation, Systematic Review, Virtual Reality",
author = "J.R. Abbas and M.M.H. Chu and C. Jeyarajah and R. Isba and A. Payton and B. McGrath and N. Tolley and I. Bruce",
year = "2023",
month = dec,
day = "31",
doi = "10.1016/j.resplu.2023.100484",
language = "English",
volume = "16",
journal = "Resuscitation plus",
issn = "2666-5204",
publisher = "Elsevier BV",

}

RIS

TY - JOUR

T1 - Virtual reality in simulation-based emergency skills training

T2 - A systematic review with a narrative synthesis

AU - Abbas, J.R.

AU - Chu, M.M.H.

AU - Jeyarajah, C.

AU - Isba, R.

AU - Payton, A.

AU - McGrath, B.

AU - Tolley, N.

AU - Bruce, I.

PY - 2023/12/31

Y1 - 2023/12/31

N2 - Objective: An important role is predicted for virtual reality (VR) in the future of medical education. We performed a systematic review of the literature with a narrative synthesis, to examine the current evidence for VR in simulation-based emergency skills training. We broadly define emergency skills as any clinical skill used in the emergency care of patients across all clinical settings. Methods: This systematic review followed the Preferred Reporting Items for Systematic Reviews and Meta Analyses (PRISMA) guidelines. The data sources accessed during this study included: PubMed, CINAHL, EMBASE, AMED, EMCARE, HMIC, BNI, PsychINFO, Medline, CENTRAL, SCOPUS, Web of Science, BIOSIS Citation Index, ERIC, ACM Digital Library, IEEE Xplore, and ProQuest Dissertations and Thesis Global. Cochrane's Rob 2 and ROBVIS tools were used during study quality assessment. No ethical review was required for this work. Results: Thirty-four articles published between 14th March 1998 and 1st March 2022 were included in this review. Studies were predominantly conducted in the USA and Europe and focussed on a variety of healthcare disciplines including medical, nursing, and allied health. VR education was delivered using head-mounted displays, Cave Automatic Virtual Environment systems, and bespoke setups. These systems delivered education in a variety of areas (emergency medicine, equipment training, obstetrics, and basic/advanced life support). Subjective potential advantages of this technology included realism, replayability, and time-effectiveness. Reports of adverse events were low in frequency across the included studies. Whilst clear educational benefit was generally noted, this was not reflected in changes to patient-based outcomes. Conclusion: There may be educational benefit to using VR in the context of simulation-based emergency skills training including knowledge gain and retention, skill performance, acceptability, usability, and validity. Currently, there is insufficient evidence to demonstrate clear cost-effectiveness, or direct improvement of patient or institutional outcomes, at this stage.

AB - Objective: An important role is predicted for virtual reality (VR) in the future of medical education. We performed a systematic review of the literature with a narrative synthesis, to examine the current evidence for VR in simulation-based emergency skills training. We broadly define emergency skills as any clinical skill used in the emergency care of patients across all clinical settings. Methods: This systematic review followed the Preferred Reporting Items for Systematic Reviews and Meta Analyses (PRISMA) guidelines. The data sources accessed during this study included: PubMed, CINAHL, EMBASE, AMED, EMCARE, HMIC, BNI, PsychINFO, Medline, CENTRAL, SCOPUS, Web of Science, BIOSIS Citation Index, ERIC, ACM Digital Library, IEEE Xplore, and ProQuest Dissertations and Thesis Global. Cochrane's Rob 2 and ROBVIS tools were used during study quality assessment. No ethical review was required for this work. Results: Thirty-four articles published between 14th March 1998 and 1st March 2022 were included in this review. Studies were predominantly conducted in the USA and Europe and focussed on a variety of healthcare disciplines including medical, nursing, and allied health. VR education was delivered using head-mounted displays, Cave Automatic Virtual Environment systems, and bespoke setups. These systems delivered education in a variety of areas (emergency medicine, equipment training, obstetrics, and basic/advanced life support). Subjective potential advantages of this technology included realism, replayability, and time-effectiveness. Reports of adverse events were low in frequency across the included studies. Whilst clear educational benefit was generally noted, this was not reflected in changes to patient-based outcomes. Conclusion: There may be educational benefit to using VR in the context of simulation-based emergency skills training including knowledge gain and retention, skill performance, acceptability, usability, and validity. Currently, there is insufficient evidence to demonstrate clear cost-effectiveness, or direct improvement of patient or institutional outcomes, at this stage.

KW - Emergency Simulation

KW - Simulation

KW - Systematic Review

KW - Virtual Reality

U2 - 10.1016/j.resplu.2023.100484

DO - 10.1016/j.resplu.2023.100484

M3 - Journal article

VL - 16

JO - Resuscitation plus

JF - Resuscitation plus

SN - 2666-5204

M1 - 100484

ER -